Autogenerated commit at 2023-08-11 14:08:45.564732

This commit is contained in:
ahriman 2023-08-11 14:08:45 +00:00
parent 72da819db4
commit ffaeaa427f
10 changed files with 640 additions and 12 deletions

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pkgbase = discord-canary-electron-bin
pkgdesc = Discord Canary (popular voice + video app) using the system provided electron for increased security and performance
pkgver = 0.0.162
pkgrel = 3
url = https://canary.discordapp.com
arch = x86_64
license = custom
makedepends = asar
depends = electron
depends = gtk3
depends = libnotify
depends = libxss
depends = glibc
depends = alsa-lib
depends = nspr
depends = nss
depends = xdg-utils
depends = libcups
optdepends = libpulse: Pulseaudio support
optdepends = xdg-utils: Open files
optdepends = noto-fonts-emoji: Google font for emoji support.
optdepends = ttf-symbola: Font for emoji support.
optdepends = noto-fonts-cjk: Font for special characters such as /shrug face.
provides = discord-canary
conflicts = discord-canary
options = !strip
source = https://dl-canary.discordapp.net/apps/linux/0.0.162/discord-canary-0.0.162.tar.gz
source = LICENSE.html::https://discordapp.com/terms
source = OSS-LICENSES.html::https://discordapp.com/licenses
sha256sums = 79259cc12c38ea12899832f11eda2505980aac84b64274db56861ed04238363b
sha256sums = SKIP
sha256sums = SKIP
pkgname = discord-canary-electron-bin

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# Maintained by Kodehawa <david.alejandro.rubio at gmail.com>
# Contributor: FivePB <admin@fivepb.me>
# Original discord_arch_electron PKGBUILD:
# Maintained by johnnyapol (arch@johnnyapol.me)
# Original mantainers below:
# Based off the discord community repo PKGBUILD by Filipe Laíns (FFY00) <lains@archlinux.org>
# Maintainer: Anna <morganamilo@gmail.com>
# Maintainer: E5ten <e5ten.arch@gmail.com>
# Maintainer: Parker Reed <parker.l.reed@gmail.com>
# Maintainer: Stephanie Wilde-Hobbs <steph@rx14.co.uk>
# Contributor: Cayde Dixon <me@cazzar.net>
# Contributor: Anthony Anderson <aantony4122@gmail.com>
pkgname=discord-canary-electron-bin
_pkgname=discord-canary
pkgver=0.0.162
pkgrel=3
pkgdesc="Discord Canary (popular voice + video app) using the system provided electron for increased security and performance"
arch=('x86_64')
provides=('discord-canary')
conflicts=('discord-canary')
url='https://canary.discordapp.com'
license=('custom')
options=(!strip)
depends=('electron' 'gtk3' 'libnotify' 'libxss' 'glibc' 'alsa-lib' 'nspr' 'nss' 'xdg-utils' 'libcups')
makedepends=('asar')
optdepends=('libpulse: Pulseaudio support'
'xdg-utils: Open files'
'noto-fonts-emoji: Google font for emoji support.'
'ttf-symbola: Font for emoji support.'
'noto-fonts-cjk: Font for special characters such as /shrug face.')
source=("https://dl-canary.discordapp.net/apps/linux/${pkgver}/${_pkgname}-${pkgver}.tar.gz"
'LICENSE.html::https://discordapp.com/terms'
'OSS-LICENSES.html::https://discordapp.com/licenses')
# Skip SHA256 of licenses, it fails always for some reason.
sha256sums=('79259cc12c38ea12899832f11eda2505980aac84b64274db56861ed04238363b'
'SKIP'
'SKIP')
# The tar extracts to a folder called DiscordCanary.
_tarname=DiscordCanary
prepare() {
# Extract the downloaded tar.
tar xf ${_pkgname}-${pkgver}.tar.gz
cd $_tarname
sed -i "s|Exec=.*|Exec=/usr/bin/$_pkgname|" $_pkgname.desktop
echo 'Path=/usr/bin' >> $_pkgname.desktop
}
package() {
# Install the app
install -d "$pkgdir"/usr/lib/$_pkgname
# HACKS FOR SYSTEM ELECTRON
# Thanks to the discord_arch_electron guy for this ;)
# Thanks to https://aur.archlinux.org/packages/discord_arch_electron/#comment-776307 for the less-hacky fix.
asar e $_tarname/resources/app.asar $_tarname/resources/app
sed -i "s|process.resourcesPath|'/usr/lib/$_pkgname'|" $_tarname/resources/app/app_bootstrap/buildInfo.js
sed -i "s|exeDir,|'/usr/share/pixmaps',|" $_tarname/resources/app/app_bootstrap/autoStart/linux.js
sed -i "s|module.paths = \[\]|module.paths = \[process.env.HOME + '/.config/discordcanary/$pkgver/modules'\]|" $_tarname/resources/app/app_bootstrap/requireNative.js
asar p $_tarname/resources/app $_tarname/resources/app.asar --unpack-dir '**'
rm -rf $_tarname/resources/app
# Copy relevant data
cp -r "$_tarname"/resources/* "$pkgdir"/usr/lib/$_pkgname/
# Create starter script for discord
echo "#!/bin/sh" >> "$srcdir"/$_pkgname
echo "exec electron /usr/lib/$_pkgname/app.asar \$@" >> "$srcdir"/$_pkgname
install -d "$pkgdir"/usr/{bin,share/{pixmaps,applications}}
install -Dm 755 $_pkgname "$pkgdir"/usr/bin/$_pkgname
cp $_tarname/discord.png "$pkgdir"/usr/share/pixmaps/$_pkgname.png
cp $_tarname/$_pkgname.desktop "$pkgdir"/usr/share/applications/$_pkgname.desktop
# Licenses
install -Dm 644 LICENSE.html "$pkgdir"/usr/share/licenses/$pkgname/LICENSE.html
install -Dm 644 OSS-LICENSES.html "$pkgdir"/usr/share/licenses/$pkgname/OSS-LICENSES.html
}

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pkgbase = proton-ge-custom-bin
pkgdesc = A fancy custom distribution of Valves Proton with various patches
pkgver = GE_Proton8_11
pkgrel = 1
epoch = 1
url = https://github.com/GloriousEggroll/proton-ge-custom
install = pleasenote.install
changelog = changelog.md
arch = x86_64
license = BSD
license = LGPL
license = zlib
license = MIT
license = MPL
license = custom
depends = python
depends = vulkan-icd-loader
depends = lib32-openal
depends = lib32-vkd3d
depends = lib32-libva
depends = ffmpeg4.4
depends = lib32-speex
depends = lib32-libtheora
depends = lib32-libvdpau
depends = gst-plugins-bad-libs
depends = lib32-gst-plugins-base-libs
depends = libjpeg6-turbo
depends = graphene
depends = lib32-libjpeg6-turbo
depends = lib32-libgudev
depends = lib32-mpg123
depends = libsoup
depends = lib32-openssl-1.1
depends = lib32-libusb
optdepends = kdialog: KDE splash dialog support
optdepends = zenity: GNOME splash dialog support
optdepends = python-kivy: splash dialog support (big picture mode)
optdepends = steam: use proton with steam like intended
optdepends = lib32-vulkan-icd-loader: dxvk dependency for 32bit prefixes
optdepends = vulkan-driver: driver to be used by dxvk
optdepends = winetricks: protonfixes backend - highly recommended
optdepends = wine: support for 32bit prefixes
optdepends = xboxdrv: gamepad driver service
provides = proton
provides = proton-ge-custom=GE.Proton8_11
conflicts = proton-ge-custom
options = !strip
options = emptydirs
backup = usr/share/steam/compatibilitytools.d/proton-ge-custom/user_settings.py
source = GE-Proton8-11_1.tar.gz::https://github.com/GloriousEggroll/proton-ge-custom/releases/download/GE-Proton8-11/GE-Proton8-11.tar.gz
source = user_settings.py
source = launcher.sh
source = pam_limits.conf
sha512sums = 0bb0359922436b81096bf00c85453587095396e8a2ecdb5d41eabc17784277459c1db312bb52339f292395cc5fbe4cebe6db5dd32eb9748829097078a16138d1
sha512sums = babe2a461118bef6a777656a10bb89abeee2c8c3ed4285eb1b99f5ba517b779f18372d1d93ed2cce63b0d8111cf0b08e14a0c92435680239f6936783c3e4cbc5
sha512sums = 78ede6d50f9c43407da511c8b37dcf60aae2ddbd461c0081f0d0ce3de08ace3a84dee86e9253acbac829b47c5818ef4e1a354ccb05feaa9853ce279dc3f903fd
sha512sums = c64898bd41801470925fb0efdcf7d247e5cb476fb4745f83ceeccf12041474e5c309fb1c2ac1483b419d12b4ade7668c046bebded4e3bf4708737ee505b080a1
pkgname = proton-ge-custom-bin

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## Maintainer: Jaja <jaja@mailbox.org>
## Co-Maintainer: floriplum <floriplum@mailbox.org>
## Co-Maintainer: various people submitting to 'chaotic-aur' repo
## Credits: barfin (aka RogueGirl) <barfin@protonmail.com>
## Linted using:
## $ shellcheck PKGBUILD -e SC2034,SC2148,SC2154
## Formated using:
## $ shfmt -w PKGBUILD
## pkginfo
pkgdesc='A fancy custom distribution of Valves Proton with various patches'
pkgname=proton-ge-custom-bin
pkgver=GE_Proton8_11
pkgrel=1
epoch=1
arch=('x86_64')
license=('BSD' 'LGPL' 'zlib' 'MIT' 'MPL' 'custom')
changelog=changelog.md
provides=('proton' "proton-ge-custom=${pkgver/_/.}")
conflicts=('proton-ge-custom')
## dependencies
depends=('python'
'vulkan-icd-loader'
'lib32-openal'
'lib32-vkd3d'
# libav support #
'lib32-libva'
'ffmpeg4.4'
'lib32-speex'
'lib32-libtheora'
'lib32-libvdpau'
# gstreamer support #
'gst-plugins-bad-libs'
'lib32-gst-plugins-base-libs'
'libjpeg6-turbo'
'graphene'
'lib32-libjpeg6-turbo'
'lib32-libgudev'
'lib32-mpg123'
'libsoup'
# other #
'lib32-openssl-1.1'
'lib32-libusb')
optdepends=('kdialog: KDE splash dialog support'
'zenity: GNOME splash dialog support'
'python-kivy: splash dialog support (big picture mode)'
'steam: use proton with steam like intended'
'lib32-vulkan-icd-loader: dxvk dependency for 32bit prefixes'
'vulkan-driver: driver to be used by dxvk'
'winetricks: protonfixes backend - highly recommended'
'wine: support for 32bit prefixes'
'xboxdrv: gamepad driver service')
## makepkg options
options=(!strip emptydirs)
install=pleasenote.install
## fix naming conventions, matching upstream
_pkgname=${pkgname//-bin/}
_pkgver=${pkgver//_/-}
_srcdir=${_pkgver}
## paths and files
_protondir=usr/share/steam/compatibilitytools.d/${_pkgname}
_licensedir=usr/share/licenses/${pkgname}
_execfile=usr/bin/proton
_protoncfg=${_protondir}/user_settings.py
## user edited files to backup
backup=("${_protoncfg}")
## sources
url='https://github.com/GloriousEggroll/proton-ge-custom'
source=("${_pkgver}_${pkgrel}.tar.gz::${url}/releases/download/${_pkgver}/${_pkgver}.tar.gz"
'user_settings.py'
'launcher.sh'
'pam_limits.conf')
sha512sums=('0bb0359922436b81096bf00c85453587095396e8a2ecdb5d41eabc17784277459c1db312bb52339f292395cc5fbe4cebe6db5dd32eb9748829097078a16138d1'
'babe2a461118bef6a777656a10bb89abeee2c8c3ed4285eb1b99f5ba517b779f18372d1d93ed2cce63b0d8111cf0b08e14a0c92435680239f6936783c3e4cbc5'
'78ede6d50f9c43407da511c8b37dcf60aae2ddbd461c0081f0d0ce3de08ace3a84dee86e9253acbac829b47c5818ef4e1a354ccb05feaa9853ce279dc3f903fd'
'c64898bd41801470925fb0efdcf7d247e5cb476fb4745f83ceeccf12041474e5c309fb1c2ac1483b419d12b4ade7668c046bebded4e3bf4708737ee505b080a1')
build() {
## patches
sed -i "s|_proton=echo|_proton=/${_protondir}/proton|" "${srcdir}"/launcher.sh
sed -i -r 's|"GE-Proton.*"|"Proton-GE"|' "${_srcdir}"/compatibilitytool.vdf
## remove artifacts
rm "${_srcdir}"/protonfixes/*.tar.xz
rm -rf "${_srcdir}"/protonfixes/.git*
## fixes from namcap inspection
strip --preserve-dates --strip-unneeded "${_srcdir}"/files/bin/wine*
}
package() {
## create paths
install -d "${pkgdir}/${_protondir}/"
install -d "${pkgdir}/${_licensedir}/"
install -d "${pkgdir}/$(dirname ${_execfile})/"
install -d "${pkgdir}/etc/security/limits.d/"
## licenses
mv "${_srcdir}/LICENSE" "${pkgdir}/${_licensedir}/license"
mv "${_srcdir}/LICENSE.OFL" "${pkgdir}/${_licensedir}/license_OFL"
mv "${_srcdir}/PATENTS.AV1" "${pkgdir}/${_licensedir}/license_AV1"
mv "${_srcdir}/protonfixes/LICENSE" "${pkgdir}/${_licensedir}/license_protonfixes"
## config files
install --mode=0775 --group=50 "${srcdir}"/user_settings.py "${pkgdir}/${_protoncfg}"
install --mode=0644 "${srcdir}"/pam_limits.conf "${pkgdir}"/etc/security/limits.d/10-games.conf
## executables
mv "${_srcdir}"/* "${pkgdir}/${_protondir}"
install --mode=0755 "${srcdir}"/launcher.sh "${pkgdir}/${_execfile}"
}

202
proton-ge-custom-bin/launcher.sh Executable file
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#!/bin/bash
## configuration
# proton executable
_proton=echo
# default prefix dir if STEAM_COMPAT_DATA_PATH not set
_pfx=${XDG_DATA_HOME:-~/.local/share}/proton-pfx
# default dxvk state cache path if not set, could be compatible with dxvk-cache-pool application
_cachepath=${XDG_CACHE_HOME:-~/.cache}/dxvk-cache-pool
# default appid if STEAM_COMPAT_DATA_PATH or SteamAppId not set nor given as an argument
_appid=0
# default mode of execution if not given as an argument
_mode=waitforexitandrun
# default steam install path (don't worry, you still don't need steam)
_steam=${XDG_DATA_HOME:-~/.local/share}/Steam
## functions
set_env() {
# Proton now cares about steam install - it wants to update the tracked files according to installed steam.
# While this makes no sense in standalone, we need to set *some* path even if does not exists.
if [ -z ${STEAM_COMPAT_CLIENT_INSTALL_PATH+x} ]; then
export STEAM_COMPAT_CLIENT_INSTALL_PATH=${_steam}
>&2 echo "ProtonLauncher[$$] INFO: empty STEAM_COMPAT_CLIENT_INSTALL_PATH set to ${STEAM_COMPAT_CLIENT_INSTALL_PATH}"
fi
if ! [ -d "${STEAM_COMPAT_CLIENT_INSTALL_PATH}" ]; then
>&2 echo "ProtonLauncher[$$] WARN: directory ${STEAM_COMPAT_CLIENT_INSTALL_PATH} does not exist"
fi
# No data path to prefix? Let's set the default path. We want to include the AppId in the path like steam.
if [ -z ${STEAM_COMPAT_DATA_PATH+x} ]; then
export STEAM_COMPAT_DATA_PATH=${_pfx}/${SteamAppId:-${_appid}}
>&2 echo "ProtonLauncher[$$] INFO: empty STEAM_COMPAT_DATA_PATH set to ${STEAM_COMPAT_DATA_PATH}"
elif ! [ "${SteamGameId}" -ge 0 ] 2>/dev/null && ! [ "${SteamAppId}" -ge 0 ] 2>/dev/null && ! [ "$(basename "${STEAM_COMPAT_DATA_PATH}")" -ge 0 ] 2>/dev/null; then
export SteamAppId=${_appid}
>&2 echo "ProtonLauncher[$$] INFO: empty SteamAppId set to ${SteamAppId}"
fi
# If the prefix path does not exist yet, we will create it.
if ! [ -d "${STEAM_COMPAT_DATA_PATH}" ]; then
install -d "${STEAM_COMPAT_DATA_PATH}" || exit 1
>&2 echo "ProtonLauncher[$$] INFO: directory ${STEAM_COMPAT_DATA_PATH} created"
fi
# DXVK state cache path not given, we will use a default.
if [ -z ${DXVK_STATE_CACHE_PATH+x} ]; then
export DXVK_STATE_CACHE_PATH=${_cachepath}
>&2 echo "ProtonLauncher[$$] INFO: empty DXVK_STATE_CACHE_PATH set to ${_cachepath}"
fi
# If the state cache path does not exist yet, we will create it.
if ! [ -d "${DXVK_STATE_CACHE_PATH}" ]; then
install -d "${DXVK_STATE_CACHE_PATH}" || exit 1
>&2 echo "ProtonLauncher[$$] INFO: directory ${DXVK_STATE_CACHE_PATH} created"
fi
# Placeholder in case we need the workaround again when tracked_files missing
if ! [ -f "${STEAM_COMPAT_DATA_PATH}"/tracked_files ]; then
if [ -f "${STEAM_COMPAT_DATA_PATH}"/version ]; then
>&2 echo "ProtonLauncher[$$] WARN: file ${STEAM_COMPAT_DATA_PATH}/tracked_files missing! Please report to AUR maintainer"
fi
fi
# argument -e was provided, so summarize the relevant env we set so far.
if [ "${_printenv}" == "true" ] 2>/dev/null; then print_env; fi
}
print_usage() {
cat <<EOF
USAGE: proton [--environment|-e] executable.exe
proton [--environment|-e] [mode] executable.exe
proton [--environment|-e] [appid] executable.exe
proton [--help|-h]
EOF
}
print_help() {
print_usage
cat <<EOF
ENV: STEAM_COMPAT_DATA_PATH
STEAM_COMPAT_CLIENT_INSTALL_PATH
DXVK_STATE_CACHE_PATH
SteamAppId
SteamGameId
Just call this proton launcher script with your app as the only argument
to run it with the default prefix
${_pfx}/${_appid} and default mode "${_mode}".
Use other invocations as stated with USAGE: and/or modify behavior with
environment variables as described below.
_mode_
You can change the mode of operation by specifying it as the first argument.
Possible values are: waitforexitandrun, run, getcompatpath, getnativepath
_appid_
Protonfixes (included by proton-ge) uses three environment variables to
determine the application to run fixes for.
The env STEAM_COMPAT_DATA_PATH points to the wine prefix and usually includes
the AppId, which is used in that case. If the env SteamAppId (or SteamGameId)
is set, it takes precedence as the AppId used by protonfixes.
As proton itself needs the env STEAM_COMPAT_DATA_PATH set, the default prefix
${_pfx}/${_appid} is used when it is not set or empty.
In that case, an AppId given by env SteamAppId or as the first argument will
alter this path accordingly.
If STEAM_COMPAT_DATA_PATH is set, it will not be modified by a provided AppId.
Provide "appid" as the first argument to change the AppId regardless of
the env vars (force). In this case, the mode defaults to "${_mode}".
Useable for "appid": see https://steamdb.info/apps/
_other_
The env STEAM_COMPAT_CLIENT_INSTALL_PATH is set to "${_steam}" if not given,
because proton cares. It has no effect if proton is not started from
within steam anyway, therefore the path does not have to be actually resolvable.
DXVK creates cache files right next to the executable if the env
DXVK_STATE_CACHE_PATH is missing.
This launcher sets it to "${_cachepath}"
if not provided. It makes sharing of those files as well as read-only game
folders possible. Also, the cache survives remove/reinstall of the game.
You may share oder download caches for example from here:
https://github.com/begin-theadventure/dxvk-caches/
Note that the env SteamGameId is not set by this launcher script in any case.
This env is evaluated by steam executables inside the prefix. Set it yourself
if you see fit.
To print the current env when this script is called, use the "-e" switch.
_example invocations_
# "${_mode}" winecfg in prefix ${_pfx}/${_appid}
$ proton winecfg
# "${_mode}" winecfg in prefix ${_pfx}/${_appid}, dump all env that have been set
$ proton -e winecfg
# "${_mode}" winecfg in prefix ${_pfx}/17330, matching protonfixes for crysis are run
$ proton 17300 winecfg
# returns native path in ${_pfx}/${_appid}
$ proton getnativepath "C:\Windows"
# "${_mode}" winecfg in prefix ~/myfolder/17300, matching protonfixes for crysis are run
$ env STEAM_COMPAT_DATA_PATH=~/myfolder/17300 proton winecfg
EOF
}
print_env() {
cat <<EOF
Current ENVIRONMENT variables:
STEAM_COMPAT_CLIENT_INSTALL_PATH ${STEAM_COMPAT_CLIENT_INSTALL_PATH:-"Empty or not set."}
STEAM_COMPAT_DATA_PATH ${STEAM_COMPAT_DATA_PATH:-"Empty or not set."}
DXVK_STATE_CACHE_PATH ${DXVK_STATE_CACHE_PATH:-"Empty or not set."}
SteamAppId ${SteamAppId:-"Empty or not set."}
SteamGameId ${SteamGameId:-"Empty or not set."}
EOF
}
## main
if [ "$1" == "--help" ] || [ "$1" == "-h" ]; then
print_help
exit 0
fi
if [ "$1" == "--environment" ] || [ "$1" == "-e" ]; then
_printenv=true
shift
fi
case $# in
0)
print_usage
;;
1)
# just start an application with default appid and mode
set_env
"${_proton}" "${_mode}" "$1"
;;
*)
if ! [ "$1" -ge 0 ] 2>/dev/null; then
# start proton with given arguments, compatible with standard proton invocation
set_env
"${_proton}" "${@}"
else
# first arg is a positive signed int, thus the appid
export SteamAppId="$1"
#export SteamGameId="$1"
>&2 echo "ProtonLauncher[$$] INFO: forcing SteamAppId to $1"
set_env
"${_proton}" "${_mode}" "${@:2}"
fi
;;
esac

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@games - nice -10

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post_install() {
## Wine wants to adjust niceness of a process up to -10. It will complain if RLIMIT_NICE will not allow this.
## Since niceness is limited to 0 by default on arch, we make this work with pam login by setting nice limit to -10 for users in group games.
## See file /etc/security/limits.d/10-games.conf.
echo ""
echo "The wine executable used by proton can automatically set the niceness of a process;"
echo "Consider adding yourself to the games group to make this work by issuing: usermod -a -G games"
echo ""
}
post_upgrade() {
post_install
}

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#Settings here will take effect for all games run with this Proton version.
user_settings = {
###### Proton GE flags ######
#Disables DX12.
# "PROTON_NO_D3D12": "1",
#Disable AMD FidelityFX Super Resolution (FSR), as it is enabled by default. FSR only works in vulkan games (dxvk and vkd3d-proton included).
# "WINE_FULLSCREEN_FSR": "0",
#By default, the "balanced" resolution option for FSR is added to the resolution list if a mode is not specified.
#possible modes : ultra, quality, balanced, performance.
# "WINE_FULLSCREEN_FSR_MODE": "performance",
#Add "widthxheight" to the in-game resolution list. Example resolution: 1234x4321
# "WINE_FULLSCREEN_FSR_CUSTOM_MODE": "1234x4321"
#The default sharpening of 5 is enough without needing modification, but can be changed with 0-5 if wanted.
#0 is the maximum sharpness, higher values mean less sharpening.
#2 is the AMD recommended default and is set by proton-ge.
# "WINE_FULLSCREEN_FSR_STRENGTH": "2",
###### Proton flags ######
#Convenience method for dumping a useful debug log to $PROTON_LOG_DIR/steam-$APPID.log
# "PROTON_LOG": "1",
#Log directory can be overridden with $PROTON_LOG_DIR.
# "PROTON_LOG_DIR": "~/",
#When running a game, Proton will write some useful debug scripts for that game into $PROTON_DEBUG_DIR/proton_$USER/.
# "PROTON_DUMP_DEBUG_COMMANDS": "1",
#Root directory for the Proton debug scripts, /tmp by default.
# "PROTON_DEBUG_DIR": "1",
#Use OpenGL-based wined3d for d3d11, d3d10, and d3d9 instead of Vulkan-based DXVK
# "PROTON_USE_WINED3D": "1",
#Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9.
# "PROTON_NO_D3D11": "1",
#DDisable d3d10.dll and dxgi.dll, for d3d10 games which can fall back to and run better with d3d9.
# "PROTON_NO_D3D10": "1",
#Disable eventfd-based in-process synchronization primitives
# "PROTON_NO_ESYNC": "1",
#Disable futex-based in-process synchronization primitives
# "PROTON_NO_FSYNC": "1",
#Enable NVIDIA's NVAPI GPU support library.
# "PROTON_ENABLE_NVAPI": "1",
#Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
# "PROTON_FORCE_LARGE_ADDRESS_AWARE": "0",
#Delay freeing some memory, to work around application use-after-free bugs.
# "PROTON_HEAP_DELAY_FREE": "1",
#Create an S: drive which points to the Steam Library which contains the game.
# "PROTON_SET_GAME_DRIVE": "1",
#Create an S: drive which points to the Steam Library which contains the game.
# "PROTON_OLD_GL_STRING": "1",
#Force Nvidia GPUs to always be reported as AMD GPUs.
#Some games require this if they depend on Windows-only Nvidia driver functionality.
#See also DXVK's nvapiHack config, which only affects reporting from Direct3D.
# "PROTON_HIDE_NVIDIA_GPU": "1",
#Disable support for memory write watches in ntdll.
#This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches.
#This improves performance for some very specific games (e.g. CoreRT-based games).
# "PROTON_NO_WRITE_WATCH": "1",
###### DXVK flags ######
#DXVK debug logging; none|error|warn|info|debug
# "DXVK_LOG_LEVEL": "info",
#DXVK debug log; Set to none to disable log file creation entirely, without disabling logging.
# "DXVK_LOG_PATH": "~/",
#Enables use of the VK_EXT_debug_utils extension for translating performance event markers.
# "DXVK_PERF_EVENTS": "1",
#Enables use of the VK_EXT_debug_utils extension for translating performance event markers.
# "DXVK_CONFIG_FILE": "~/.config/dxvk.conf",
#Enable DXVK's HUD; devinfo|fps|frametimes|submissions|drawcalls|pipelines|memory|gpuload|version|api|compiler|samplers|scale=x
# "DXVK_HUD": "devinfo,fps",
#Limit the frame rate. A value of 0 uncaps the frame rate, while any positive value will limit rendering to the given number of frames per second.
# "DXVK_FRAME_RATE": "60",
#DXVK pipeline cache; "0" disable|"/some/directory" Defaults to the current working directory of the application.
# "DXVK_STATE_CACHE": "0",
#Selects devices with a matching Vulkan device name, which can be retrieved with tools such as vulkaninfo.
# "DXVK_FILTER_DEVICE_NAME": "Device Name",
#Vulkan debug layers. Requires the Vulkan SDK to be installed.
# "VK_INSTANCE_LAYERS": "VK_LAYER_KHRONOS_validation",
###### Wine flags ######
#Enable integer scaling mode, to give sharp pixels when upscaling.
# "WINE_FULLSCREEN_INTEGER_SCALING": "1",
#Wine debug logging
# "WINEDEBUG": "+timestamp,+pid,+seh,+unwind,+debugstr,+loaddll,+mscoree",
#vkd3d debug logging
# "VKD3D_DEBUG": "warn",
#wine-mono debug logging (Wine's .NET replacement)
# "WINE_MONO_TRACE": "E:System.NotImplementedException",
# "MONO_LOG_LEVEL": "info",
#general purpose media logging
# "GST_DEBUG": "4",
#or, verbose converter logging (may impact playback performance):
# "GST_DEBUG": "4,WINE:7,protonaudioconverter:7,protonaudioconverterbin:7,protonvideoconverter:7",
# "GST_DEBUG_NO_COLOR": "1",
}

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@ -1,6 +1,6 @@
pkgbase = yay pkgbase = yay
pkgdesc = Yet another yogurt. Pacman wrapper and AUR helper written in go. pkgdesc = Yet another yogurt. Pacman wrapper and AUR helper written in go.
pkgver = 12.0.4 pkgver = 12.1.2
pkgrel = 1 pkgrel = 1
url = https://github.com/Jguer/yay url = https://github.com/Jguer/yay
arch = i686 arch = i686
@ -12,13 +12,13 @@ pkgbase = yay
arch = aarch64 arch = aarch64
arch = riscv64 arch = riscv64
license = GPL3 license = GPL3
makedepends = go>=1.17 makedepends = go>=1.19
depends = pacman>5 depends = pacman>5
depends = git depends = git
optdepends = sudo: privilege elevation optdepends = sudo: privilege elevation
optdepends = doas: privilege elevation optdepends = doas: privilege elevation
options = !lto options = !lto
source = yay-12.0.4.tar.gz::https://github.com/Jguer/yay/archive/v12.0.4.tar.gz source = yay-12.1.2.tar.gz::https://github.com/Jguer/yay/archive/v12.1.2.tar.gz
sha256sums = 3860685304fce224ba21ee4117e297a8a735c990def160827ff4eb7e0eb09bde sha256sums = 2bd07d36b3781261c54b0ad8c085682612ba30c4392a1154b215e52456d4ca73
pkgname = yay pkgname = yay

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@ -1,6 +1,6 @@
# Maintainer: Jguer <pkgbuilds at jguer.space> # Maintainer: Jguer <pkgbuilds at jguer.space>
pkgname=yay pkgname=yay
pkgver=12.0.4 pkgver=12.1.2
pkgrel=1 pkgrel=1
pkgdesc="Yet another yogurt. Pacman wrapper and AUR helper written in go." pkgdesc="Yet another yogurt. Pacman wrapper and AUR helper written in go."
arch=('i686' 'pentium4' 'x86_64' 'arm' 'armv7h' 'armv6h' 'aarch64' 'riscv64') arch=('i686' 'pentium4' 'x86_64' 'arm' 'armv7h' 'armv6h' 'aarch64' 'riscv64')
@ -15,14 +15,9 @@ optdepends=(
'sudo: privilege elevation' 'sudo: privilege elevation'
'doas: privilege elevation' 'doas: privilege elevation'
) )
makedepends=('go>=1.17') makedepends=('go>=1.19')
source=("${pkgname}-${pkgver}.tar.gz::https://github.com/Jguer/yay/archive/v${pkgver}.tar.gz") source=("${pkgname}-${pkgver}.tar.gz::https://github.com/Jguer/yay/archive/v${pkgver}.tar.gz")
sha256sums=('3860685304fce224ba21ee4117e297a8a735c990def160827ff4eb7e0eb09bde') sha256sums=('2bd07d36b3781261c54b0ad8c085682612ba30c4392a1154b215e52456d4ca73')
# With pacman 6 arriving a rebuild of yay will be necessary, if you upgrade pacman without upgrading yay at the same time, yay will not run after.
# I'm bumping the pkgrel so it shows up on the upgrade list (and will do so when pacman transitions from staging->core)
# In case you end up with a non-functioning yay after the upgrade follow the
# instructions on the github page
build() { build() {
export GOPATH="$srcdir"/gopath export GOPATH="$srcdir"/gopath