even better tempaltes

This commit is contained in:
Evgenii Alekseev 2019-09-10 01:43:24 +03:00
parent 59051dee7a
commit 39be8cebf1
5 changed files with 17 additions and 15 deletions

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@ -25,7 +25,7 @@
<input name="is_tome" id="is_tome" title="is tome" type="checkbox"/>
<input name="action" id="action" type="hidden" value="add"/>
<input name="method" id="method" type="hidden" value="post"/>
<input name="add" id="add" type="button" value="add"/>
<input name="add" id="add" type="submit" value="add"/>
</form>
<form action="/bis" method="post">
<select name="player" id="player" title="player">
@ -35,7 +35,7 @@
</select>
<input name="bis" id="bis" placeholder="player bis link" title="bis" type="text"/>
<input name="method" id="method" type="hidden" value="put"/>
<input name="add" id="add" type="button" value="add"/>
<input name="add" id="add" type="submit" value="add"/>
</form>
<table id="result">
@ -57,7 +57,8 @@
<input name="piece" id="piece" type="hidden" value="{{ item.piece|e }}"/>
<input name="is_tome" id="is_tome" type="hidden" value="{{ item.is_tome|e }}"/>
<input name="action" id="action" type="hidden" value="remove"/>
<input name="remove" id="remove" type="button" value="x"/>
<input name="method" id="method" type="hidden" value="post"/>
<input name="remove" id="remove" type="submit" value="x"/>
</form>
</td>
</tr>

View File

@ -24,7 +24,7 @@
</select>
<input name="is_tome" id="is_tome" title="is tome" type="checkbox"/>
<input name="action" id="action" type="hidden" value="add"/>
<input name="add" id="add" type="button" value="add"/>
<input name="add" id="add" type="submit" value="add"/>
</form>
<table id="result">
@ -46,7 +46,7 @@
<input name="piece" id="piece" type="hidden" value="{{ item.piece|e }}"/>
<input name="is_tome" id="is_tome" type="hidden" value="{{ item.is_tome|e }}"/>
<input name="action" id="action" type="hidden" value="remove"/>
<input name="remove" id="remove" type="button" value="x"/>
<input name="remove" id="remove" type="submit" value="x"/>
</form>
</td>
</tr>

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@ -18,7 +18,7 @@
{% endfor %}
</select>
<input name="is_tome" id="is_tome" title="is tome" type="checkbox"/>
<input name="suggest" id="suggest" type="button" value="suggest"/>
<input name="suggest" id="suggest" type="submit" value="suggest"/>
</form>
<table id="result">
@ -39,7 +39,8 @@
<input name="player" id="player" type="hidden" value="{{ player.player|e }}"/>
<input name="piece" id="piece" type="hidden" value="{{ item.piece|e }}"/>
<input name="is_tome" id="is_tome" type="hidden" value="{{ item.is_tome|e }}"/>
<input name="action" id="action" type="hidden" value="remove"/>
<input name="action" id="action" type="hidden" value="add"/>
<input name="add" id="add" type="submit" value="add"/>
</form>
</td>
</tr>

View File

@ -21,7 +21,7 @@
<input name="bis" id="bis" placeholder="player bis link" title="bis" type="text"/>
<input name="priority" id="priority" placeholder="player priority" title="priority" type="number" value="0"/>
<input name="action" id="action" type="hidden" value="add"/>
<input name="add" id="add" type="button" value="add"/>
<input name="add" id="add" type="submit" value="add"/>
</form>
<table id="result">
@ -46,7 +46,7 @@
<input name="nick" id="nick" type="hidden" value="{{ player.nick|e }}"/>
<input name="job" id="job" type="hidden" value="{{ player.job|e }}"/>
<input name="action" id="action" type="hidden" value="remove"/>
<input name="remove" id="remove" type="button" value="x"/>
<input name="remove" id="remove" type="submit" value="x"/>
</form>
</td>
</tr>

View File

@ -16,17 +16,17 @@ def test_loot_count(player: Player, head_with_upgrade: Piece, weapon: Piece) ->
def test_loot_count_bis(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
assert abs(player.loot_count_bis(head_with_upgrade)) == 0
assert abs(player.loot_count_bis(weapon)) == 0
assert abs(player.loot_count_total_bis(head_with_upgrade)) == 0
assert abs(player.loot_count_total_bis(weapon)) == 0
player.bis.set_item(head_with_upgrade)
player.loot.append(head_with_upgrade)
assert abs(player.loot_count_bis(head_with_upgrade)) == 1
assert abs(player.loot_count_bis(weapon)) == 1
assert abs(player.loot_count_total_bis(head_with_upgrade)) == 1
assert abs(player.loot_count_total_bis(weapon)) == 1
player.bis.set_item(weapon)
assert abs(player.loot_count_bis(head_with_upgrade)) == 1
assert abs(player.loot_count_bis(weapon)) == 1
assert abs(player.loot_count_total_bis(head_with_upgrade)) == 1
assert abs(player.loot_count_total_bis(weapon)) == 1
def test_loot_count_total(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: