Files
wf/source/Hands/IHand.mc
2025-11-20 15:00:29 +02:00

94 lines
2.5 KiB
MonkeyC

import Toybox.Graphics;
import Toybox.Lang;
import Toybox.System;
import Toybox.WatchUi;
class IHand extends Drawable {
var BackgroundColor as ColorType;
var CenterShift as Point2D;
var Color as ColorType;
var Radius as Float;
var Type as HandType;
var Width as Float;
typedef HandParams as {
:Identifier as Object,
:Color as ColorType,
:Type as HandType,
:Width as Float,
:Field as FieldParams,
};
enum HandType {
OTHER_HAND = 0,
HOURS_HAND = 1,
MINUTES_HAND = 2,
SECONDS_HAND = 3,
}
enum HandStyleType {
EMPTY_HANDS = 0,
SIMPLE_HANDS = 1,
BATON_HANDS = 2,
}
static function getHand(style as HandStyleType, options as HandParams) as IHand? {
switch (style) {
case SIMPLE_HANDS:
return new SimpleHand(options);
case BATON_HANDS:
return new BatonHand(options);
case EMPTY_HANDS:
default:
return null;
}
}
function initialize(options as HandParams) {
Drawable.initialize({:identifier => options[:Identifier]});
// scene
var field = getOrElse(options[:Field], {}) as FieldParams;
CenterShift = getOrElse(field[:CenterShift], [0.0, 0.0]);
Radius = 0.95 * getOrElse(field[:Radius], 1.0);
// properties
BackgroundColor = options[:BackgroundColor];
Color = options[:Color];
Type = options[:Type];
Width = Radius * getOrElse(options[:Witdh], 0.05);
}
function draw(dc as Dc) as Void {
var center = getCenter(dc, CenterShift);
var length = Radius * min(center[0], center[1]) * getLenght(Type);
drawHand(dc, center, length);
}
function drawHand(dc as Dc, start as Point2D, length as Float) as Void {}
function getAngle(angle as Float?) as Float? {
var now = System.getClockTime();
switch (Type) {
case HOURS_HAND:
return (now.hour % 12 + now.min / 60.0) * 30.0;
case MINUTES_HAND:
return now.min * 6.0;
case SECONDS_HAND:
return now.sec * 6.0;
case OTHER_HAND:
default:
return angle;
}
}
function getLenght(handType as HandType) as Float {
switch (handType) {
case HOURS_HAND:
return 0.7;
default:
return 1.0;
}
}
}