74 lines
2.2 KiB
MonkeyC
74 lines
2.2 KiB
MonkeyC
import Toybox.Application;
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.System;
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import Toybox.WatchUi;
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class wfView extends WatchUi.WatchFace {
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private var hands as IHands?;
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function initialize() {
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WatchFace.initialize();
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hands = new SimpleHands({});
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}
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// Load your resources here
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function onLayout(dc as Dc) as Void {
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setLayout(Rez.Layouts.WatchFace(dc));
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}
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// Called when this View is brought to the foreground. Restore
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// the state of this View and prepare it to be shown. This includes
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// loading resources into memory.
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function onShow() as Void {
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}
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// Update the view
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// function onUpdate(dc as Dc) as Void {
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// // Get the current time and format it correctly
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// var timeFormat = "$1$:$2$";
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// var clockTime = System.getClockTime();
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// var hours = clockTime.hour;
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// if (!System.getDeviceSettings().is24Hour) {
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// if (hours > 12) {
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// hours = hours - 12;
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// }
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// } else {
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// if (Application.Properties.getValue("UseMilitaryFormat")) {
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// timeFormat = "$1$$2$";
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// hours = hours.format("%02d");
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// }
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// }
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// var timeString = Lang.format(timeFormat, [hours, clockTime.min.format("%02d")]);
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// // Update the view
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// var view = View.findDrawableById("TimeLabel") as Text;
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// view.setColor(Application.Properties.getValue("ForegroundColor") as Number);
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// view.setText(timeString);
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// // Call the parent onUpdate function to redraw the layout
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// View.onUpdate(dc);
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// }
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function onUpdate(dc as Dc) as Void {
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dc.clear();
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dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_BLACK);
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hands.draw(dc);
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}
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// Called when this View is removed from the screen. Save the
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// state of this View here. This includes freeing resources from
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// memory.
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function onHide() as Void {
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}
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// The user has just looked at their watch. Timers and animations may be started here.
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function onExitSleep() as Void {
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}
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// Terminate any active timers and prepare for slow updates.
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function onEnterSleep() as Void {
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}
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}
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