50 lines
1.3 KiB
MonkeyC
50 lines
1.3 KiB
MonkeyC
import Toybox.Application;
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.System;
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import Toybox.WatchUi;
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class wfView extends WatchUi.WatchFace {
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private var background as IBackground;
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function initialize() {
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WatchFace.initialize();
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background = IBackground.getBackground(IBackground.SOLID_BACKGROUND, {
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:Identifier => "Main",
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:Hands => [IHands.HOURS_HAND, IHands.MINUTES_HAND, IHands.SECONDS_HAND],
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});
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}
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// Load your resources here
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function onLayout(dc as Dc) as Void {
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}
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// Called when this View is brought to the foreground. Restore
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// the state of this View and prepare it to be shown. This includes
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// loading resources into memory.
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function onShow() as Void {
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}
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// Update the view
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function onUpdate(dc as Dc) as Void {
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background.draw(dc);
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}
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// Called when this View is removed from the screen. Save the
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// state of this View here. This includes freeing resources from
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// memory.
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function onHide() as Void {
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}
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// The user has just looked at their watch. Timers and animations may be started here.
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function onExitSleep() as Void {
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}
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// Terminate any active timers and prepare for slow updates.
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function onEnterSleep() as Void {
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}
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}
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