import Toybox.Graphics; import Toybox.Lang; import Toybox.System; import Toybox.WatchUi; class IHands extends Drawable { private var mHoursLength = 1.0; private var mMinutesLength = 1.0; private var mSecondsLength = 1.0; public enum HandType { HOURS, MINUTES, SECONDS, } function initialize(options) { WatchUi.Drawable.initialize(options); } function draw(dc as Dc) as Void { var now = System.getClockTime(); var mid = getCenter(dc); var length = min(mid[0], mid[1]); System.println(mid); System.println(length); var hourAngle = (now.hour % 12 + now.min / 60.0) * 30.0; drawHand(dc, mid[0], mid[1], hourAngle, length * mHoursLength, HOURS); var minutesAngle = now.min * 6.0; drawHand(dc, mid[0], mid[1], minutesAngle, length * mMinutesLength, MINUTES); var secondsAngle = now.sec * 6.0; drawHand(dc, mid[0], mid[1], secondsAngle, length * mSecondsLength, SECONDS); } function drawHand( dc as Graphics.Dc, x as Float, y as Float, angle as Float, length as Float, handType as HandType) {} function getCenter(dc as Dc) as [Float, Float] { return [dc.getWidth() / 2.0, dc.getHeight() / 2.0]; } }