import Toybox.Graphics; import Toybox.Lang; import Toybox.WatchUi; class SolidBackground extends IBackground { var Color as ColorType; function initialize(options as IBackground.BackgroundParams) { IBackground.initialize(options); Color = getOrElse(options[:Color], Graphics.COLOR_BLACK); } function drawBackground(dc as Dc) as Void { dc.setColor(Graphics.COLOR_TRANSPARENT, Color); dc.clear(); } }