import Toybox.Graphics; import Toybox.Lang; import Toybox.WatchUi; class DotMark extends IMark { function initialize(options as IMark.MarkParams) { IMark.initialize(options); } function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void { var angle = getAngle(); dc.setColor(Color, Graphics.COLOR_TRANSPARENT); dc.fillCircle(x + length * InnerRadius * Math.cos(angle), y + length * InnerRadius * Math.sin(angle), length * Size / 2.0); } }