import Toybox.Graphics; import Toybox.Lang; class SimpleHand extends IHand { function initialize(options as IHand.HandParams) { IHand.initialize(options); } function drawHand(dc as Dc, start as Point2D, length as Float) as Void { var angle = Math.toRadians(getAngle(null) - 90); dc.setColor(Color, Color); dc.drawLine( start[0], start[1], start[0] + length * Math.cos(angle), start[1] + length * Math.sin(angle) ); } }