import Toybox.Application; import Toybox.Graphics; import Toybox.Lang; import Toybox.System; import Toybox.WatchUi; class wfView extends WatchUi.WatchFace { private var background as IBackground; function initialize() { WatchFace.initialize(); background = IBackground.getBackground(IBackground.SOLID_BACKGROUND, { :Identifier => "Main", :Hands => [IHands.HOURS_HAND, IHands.MINUTES_HAND, IHands.SECONDS_HAND], }); } // Load your resources here function onLayout(dc as Dc) as Void { } // Called when this View is brought to the foreground. Restore // the state of this View and prepare it to be shown. This includes // loading resources into memory. function onShow() as Void { } // Update the view function onUpdate(dc as Dc) as Void { background.draw(dc); } // Called when this View is removed from the screen. Save the // state of this View here. This includes freeing resources from // memory. function onHide() as Void { } // The user has just looked at their watch. Timers and animations may be started here. function onExitSleep() as Void { } // Terminate any active timers and prepare for slow updates. function onEnterSleep() as Void { } }