import Toybox.Graphics; import Toybox.Lang; class SimpleHands extends IHands { function initialize(options as IHands.HandsParams) { IHands.initialize(options); } function drawHand(dc as Dc, x as Float, y as Float, length as Float) as Void { var angle = Math.toRadians(getAngle(null) - 90); length *= getLenght(Type); dc.setColor(Color, Color); dc.drawLine(x, y, x + length * Math.cos(angle), y + length * Math.sin(angle)); } private function getLenght(handType as IHands.HandType) as Float { switch (handType) { case HOURS_HAND: return 0.7; default: return 1.0; } } }