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47
source/Hands/Hands.mc
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47
source/Hands/Hands.mc
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.System;
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import Toybox.WatchUi;
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class Hands extends Drawable {
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var CenterShift as [Float, Float];
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enum HandType {
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HOURS,
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MINUTES,
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SECONDS,
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}
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typedef HandsParams as {
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:CenterShift as [Float, Float],
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};
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function initialize(options as HandsParams) {
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WatchUi.Drawable.initialize({});
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CenterShift = getOrElse(options[:CenterShift], [0.0, 0.0]);
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}
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function draw(dc as Dc) as Void {
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var now = System.getClockTime();
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var center = getCenter(dc);
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var length = min(center[0], center[1]);
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var hourAngle = (now.hour % 12 + now.min / 60.0) * 30.0;
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drawHand(dc, center[0], center[1], hourAngle, length, HOURS);
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var minutesAngle = now.min * 6.0;
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drawHand(dc, center[0], center[1], minutesAngle, length, MINUTES);
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var secondsAngle = now.sec * 6.0;
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drawHand(dc, center[0], center[1], secondsAngle, length, SECONDS);
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}
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function drawHand(dc as Dc, x as Float, y as Float, angle as Float, length as Float, handType as HandType) as Void {}
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function getCenter(dc as Dc) as [Float, Float] {
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return [dc.getWidth() / 2.0 + CenterShift[0], dc.getHeight() / 2.0 + CenterShift[1]];
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}
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}
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48
source/Hands/SimpleHands.mc
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48
source/Hands/SimpleHands.mc
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import Toybox.Graphics;
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import Toybox.Lang;
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class SimpleHands extends Hands {
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var mColor as ColorType;
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var mSecondsColor as ColorType;
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typedef SimpleHandsParams as {
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:HandsParams as Hands.HandsParams,
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:Color as ColorType,
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:SecondsColor as ColorType,
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};
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function initialize(options as SimpleHandsParams) {
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Hands.initialize(getOrElse(options[:HandsParams], {}));
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mColor = getOrElse(options[:Color], Graphics.COLOR_WHITE);
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mSecondsColor = getOrElse(options[:SecondsColor], Graphics.COLOR_RED);
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}
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function drawHand(dc as Dc, x as Float, y as Float, angle as Float, length as Float, handType as Hands.HandType) as Void {
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var rad = (angle - 90) * Math.PI / 180.0;
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var color = getColor(handType);
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length *= getLenght(handType);
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dc.setColor(color, color);
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dc.drawLine(x, y, x + length * Math.cos(rad), y + length * Math.sin(rad));
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}
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private function getColor(handType as Hands.HandType) as ColorType {
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switch (handType) {
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case Hands.SECONDS:
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return mSecondsColor;
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default:
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return mColor;
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}
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}
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private function getLenght(handType as Hands.HandType) as Float {
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switch (handType) {
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case Hands.HOURS:
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return 0.6;
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default:
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return 0.9;
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}
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}
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}
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20
source/Utils.mc
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20
source/Utils.mc
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import Toybox.Lang;
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typedef Numeric as Number or Float or Long or Double;
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// no types here, because this is generic, which are not supported by language
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function getOrElse(value, defaultValue) {
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if (value == null) {
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return defaultValue;
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} else {
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return value;
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}
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}
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function min(left as Numeric, right as Numeric) as Numeric {
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if (left < right) {
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return left;
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} else {
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return right;
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}
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}
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33
source/wfApp.mc
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33
source/wfApp.mc
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import Toybox.Application;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class wfApp extends Application.AppBase {
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function initialize() {
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AppBase.initialize();
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}
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// onStart() is called on application start up
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function onStart(state as Dictionary?) as Void {
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}
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// onStop() is called when your application is exiting
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function onStop(state as Dictionary?) as Void {
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}
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// Return the initial view of your application here
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function getInitialView() as [Views] or [Views, InputDelegates] {
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return [ new wfView() ];
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}
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// New app settings have been received so trigger a UI update
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function onSettingsChanged() as Void {
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WatchUi.requestUpdate();
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}
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}
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function getApp() as wfApp {
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return Application.getApp() as wfApp;
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}
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22
source/wfBackground.mc
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22
source/wfBackground.mc
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import Toybox.Application;
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class Background extends WatchUi.Drawable {
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function initialize() {
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var dictionary = {
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:identifier => "Background"
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};
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Drawable.initialize(dictionary);
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}
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function draw(dc as Dc) as Void {
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// Set the background color then call to clear the screen
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dc.setColor(Graphics.COLOR_TRANSPARENT, getApp().getProperty("BackgroundColor") as Number);
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dc.clear();
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}
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}
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74
source/wfView.mc
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74
source/wfView.mc
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import Toybox.Application;
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.System;
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import Toybox.WatchUi;
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class wfView extends WatchUi.WatchFace {
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private var hands as Hands;
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function initialize() {
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WatchFace.initialize();
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hands = new SimpleHands({});
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}
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// Load your resources here
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function onLayout(dc as Dc) as Void {
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setLayout(Rez.Layouts.WatchFace(dc));
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}
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// Called when this View is brought to the foreground. Restore
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// the state of this View and prepare it to be shown. This includes
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// loading resources into memory.
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function onShow() as Void {
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}
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// Update the view
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// function onUpdate(dc as Dc) as Void {
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// // Get the current time and format it correctly
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// var timeFormat = "$1$:$2$";
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// var clockTime = System.getClockTime();
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// var hours = clockTime.hour;
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// if (!System.getDeviceSettings().is24Hour) {
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// if (hours > 12) {
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// hours = hours - 12;
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// }
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// } else {
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// if (Application.Properties.getValue("UseMilitaryFormat")) {
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// timeFormat = "$1$$2$";
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// hours = hours.format("%02d");
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// }
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// }
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// var timeString = Lang.format(timeFormat, [hours, clockTime.min.format("%02d")]);
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// // Update the view
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// var view = View.findDrawableById("TimeLabel") as Text;
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// view.setColor(Application.Properties.getValue("ForegroundColor") as Number);
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// view.setText(timeString);
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// // Call the parent onUpdate function to redraw the layout
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// View.onUpdate(dc);
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// }
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function onUpdate(dc as Dc) as Void {
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dc.setColor(Graphics.COLOR_BLACK, Graphics.COLOR_BLACK);
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dc.clear();
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hands.draw(dc);
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}
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// Called when this View is removed from the screen. Save the
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// state of this View here. This includes freeing resources from
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// memory.
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function onHide() as Void {
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}
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// The user has just looked at their watch. Timers and animations may be started here.
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function onExitSleep() as Void {
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}
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// Terminate any active timers and prepare for slow updates.
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function onEnterSleep() as Void {
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}
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}
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