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2025-10-09 14:37:45 +03:00
commit c5ffabd99e
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import Toybox.Application.Properties;
import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class IBackground extends Drawable {
var Color as ColorType;
var Hands as Array<IHands> = [];
var Marks as Array<IMark> = [];
typedef BackgroundParams as {
:Identifier as Object,
:Color as ColorType,
};
enum BackgroundStyleType {
SOLID_BACKGROUND,
}
static function getBackground(style as BackgroundStyleType, options as BackgroundParams) as IBackground {
switch (style) {
case SOLID_BACKGROUND:
default:
return new SolidBackground(options);
}
}
function initialize(options as BackgroundParams) {
var identifier = options[:Identifier];
Drawable.initialize({:identifier => identifier});
Color = Properties.getValue(Lang.format("$1$/Background/Color", [identifier])) as ColorType;
for (var seconds = 0; seconds < 60; ++seconds) {
var markType = IMark.getMarkType(seconds);
var markIdentifier = Lang.format("$1$/Marks/$2$", [identifier, markType]);
var markStyle = Properties.getValue(Lang.format("$1$/Type", [markIdentifier])) as IMark.MarkStyleType;
var mark = IMark.getMark(markStyle, markType, {
:Identifier => markIdentifier,
:BackgroundColor => Color,
:Color => Properties.getValue(Lang.format("$1$/Color", [markIdentifier])) as ColorType,
:Seconds => seconds,
:Size => markType == IMark.TERTIARY_MARK ? 0.033 : 0.1,
});
if (mark != null) {
Marks.add(mark);
}
}
}
function draw(dc as Dc) as Void {
drawBackground(dc);
for (var i = 0; i < Marks.size(); ++i) {
Marks[i].draw(dc);
}
for (var i = 0; i < Hands.size(); ++i) {
Hands[i].draw(dc);
}
}
function drawBackground(dc as Dc) as Void {}
}

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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class SolidBackground extends IBackground {
function initialize(options as IBackground.BackgroundParams) {
IBackground.initialize(options);
}
function drawBackground(dc as Dc) as Void {
dc.setColor(Graphics.COLOR_TRANSPARENT, Color);
dc.clear();
}
}

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source/Field.mc Normal file
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import Toybox.Lang;
typedef FieldParams as {
:CenterShift as [Float, Float],
:Radius as Float,
};

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source/Hands/IHands.mc Normal file
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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.System;
import Toybox.WatchUi;
class IHands extends Drawable {
var CenterShift as [Float, Float];
var Color as ColorType;
var Radius as Float;
var SecondsColor as ColorType;
typedef HandsParams as {
:Identifier as Object,
:Color as ColorType,
:SecondsColor as ColorType,
:Field as FieldParams,
};
enum HandType {
HOURS_HAND,
MINUTES_HAND,
SECONDS_HAND,
}
enum HandStyleType {
SIMPLE_HANDS,
}
static function getHands(style as HandStyleType, options as HandsParams) as IHands? {
switch (style) {
case SIMPLE_HANDS:
return new SimpleHands(options);
default:
return null;
}
}
function initialize(options as HandsParams) {
Drawable.initialize({:identifier => options[:Identifier]});
// scene
var field = getOrElse(options[:Field], {}) as FieldParams;
CenterShift = getOrElse(field[:CenterShift], [0.0, 0.0]);
Radius = getOrElse(field[:Radius], 1.0);
Color = options[:Color];
SecondsColor = options[:SecondsColor];
}
function draw(dc as Dc) as Void {
var now = System.getClockTime();
var center = getCenter(dc, CenterShift);
var length = Radius * min(center[0], center[1]);
var hourAngle = (now.hour % 12 + now.min / 60.0) * 30.0;
drawHand(dc, center[0], center[1], hourAngle, length, HOURS_HAND);
var minutesAngle = now.min * 6.0;
drawHand(dc, center[0], center[1], minutesAngle, length, MINUTES_HAND);
var secondsAngle = now.sec * 6.0;
drawHand(dc, center[0], center[1], secondsAngle, length, SECONDS_HAND);
}
function drawHand(dc as Dc, x as Float, y as Float, angle as Float, length as Float, handType as HandType) as Void {}
}

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import Toybox.Graphics;
import Toybox.Lang;
class SimpleHands extends IHands {
function initialize(options as IHands.HandsParams) {
IHands.initialize(options);
}
function drawHand(dc as Dc, x as Float, y as Float, angle as Float, length as Float, handType as IHands.HandType) as Void {
var color = getColor(handType);
angle = Math.toRadians(angle - 90);
length *= getLenght(handType);
dc.setColor(color, color);
dc.drawLine(x, y, x + length * Math.cos(angle), y + length * Math.sin(angle));
}
private function getColor(handType as IHands.HandType) as ColorType {
switch (handType) {
case SECONDS_HAND:
return SecondsColor;
default:
return Color;
}
}
private function getLenght(handType as IHands.HandType) as Float {
switch (handType) {
case HOURS_HAND:
return 0.7;
default:
return 1.0;
}
}
}

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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class ArabicMark extends IMark {
var Font as FontType;
function initialize(options as IMark.MarkParams) {
IMark.initialize(options);
Font = getOrElse(options[:Font], Graphics.FONT_SMALL);
}
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
var angle = getAngle();
var text = secondsToText();
var dimentions = dc.getTextDimensions(text, Font);
dc.setColor(Color, Graphics.COLOR_TRANSPARENT);
dc.drawText(x + length * InnerRadius * Math.cos(angle) - dimentions[0] / 2.0,
y + length * InnerRadius * Math.sin(angle) - dimentions[1] / 2.0,
Font, text, Graphics.TEXT_JUSTIFY_LEFT);
}
function secondsToText() as String? {
return getHours().toString();
}
}

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source/Marks/DotMark.mc Normal file
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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class DotMark extends IMark {
function initialize(options as IMark.MarkParams) {
IMark.initialize(options);
}
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
var angle = getAngle();
dc.setColor(Color, Graphics.COLOR_TRANSPARENT);
dc.fillCircle(x + length * InnerRadius * Math.cos(angle), y + length * InnerRadius * Math.sin(angle),
length * Size / 2.0);
}
}

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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class DoubleLineMark extends IMark {
var Offset as Float = Math.toRadians(1.0);
function initialize(options as IMark.MarkParams) {
IMark.initialize(options);
}
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
var angle = getAngle();
dc.setColor(Color, Color);
dc.drawLine(x + length * InnerRadius * Math.cos(angle - Offset), y + length * InnerRadius * Math.sin(angle - Offset),
x + length * Radius * Math.cos(angle - Offset), y + length * Radius * Math.sin(angle - Offset));
dc.drawLine(x + length * InnerRadius * Math.cos(angle + Offset), y + length * InnerRadius * Math.sin(angle + Offset),
x + length * Radius * Math.cos(angle + Offset), y + length * Radius * Math.sin(angle + Offset));
}
}

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source/Marks/IMark.mc Normal file
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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class IMark extends Drawable {
var BackgroundColor as ColorType;
var CenterShift as [Float, Float];
var Color as ColorType;
var InnerRadius as Float;
var Radius as Float;
var Seconds as Number;
var Size as Float;
typedef MarkParams as {
:Identifier as Object,
:Color as ColorType,
:Font as FontType, // not used
:Seconds as Number,
:Size as Float,
:Field as FieldParams,
};
enum MarkType {
START_MARK = 0,
PRIMARY_MARK = 1,
SECONDARY_MARK = 2,
TERTIARY_MARK = 3,
}
enum MarkStyleType {
EMPTY_MARK = 0,
LINE_MARK = 1,
DOUBLE_LINE_MARK = 2,
DOT_MARK = 3,
ARABIC_MARK = 4,
ROMAN_MARK = 5,
}
static function getMark(style as MarkStyleType, type as MarkType, options as MarkParams) as IMark? {
switch (style) {
case LINE_MARK:
return new LineMark(options);
case DOUBLE_LINE_MARK:
return new DoubleLineMark(options);
case DOT_MARK:
return new DotMark(options);
case ARABIC_MARK:
return type == TERTIARY_MARK ? null : new ArabicMark(options);
case ROMAN_MARK:
return type == TERTIARY_MARK ? null : new RomanMark(options);
case EMPTY_MARK:
default:
return null;
}
}
static function getMarkType(seconds as Number) as MarkType {
switch (seconds) {
case 0:
return START_MARK;
case 15:
case 30:
case 45:
return PRIMARY_MARK;
case 5:
case 10:
case 20:
case 25:
case 35:
case 40:
case 50:
case 55:
return SECONDARY_MARK;
default:
return TERTIARY_MARK;
}
}
function initialize(options as MarkParams) {
Drawable.initialize({:identifier => options[:Identifier]});
// scene
var field = getOrElse(options[:Field], {}) as FieldParams;
CenterShift = getOrElse(field[:CenterShift], [0.0, 0.0]);
Radius = getOrElse(field[:Radius], 1.0);
// properties
BackgroundColor = options[:BackgroundColor];
Color = options[:Color];
Seconds = options[:Seconds];
Size = options[:Size];
// calculated
InnerRadius = Radius * (1 - Size);
}
function draw(dc as Dc) as Void {
var center = getCenter(dc, CenterShift);
var length = min(center[0], center[1]);
drawMark(dc, center[0], center[1], length);
}
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {}
function getAngle() as Float {
return Math.toRadians(Seconds * 6.0 - 90);
}
function getHours() as Number? {
if (Seconds % 5 != 0) {
return null;
}
var hours = Seconds / 5;
if (hours == 0) {
return 12;
}
return hours;
}
}

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source/Marks/LineMark.mc Normal file
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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class LineMark extends IMark {
function initialize(options as IMark.MarkParams) {
IMark.initialize(options);
}
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
var angle = getAngle();
dc.setColor(Color, Color);
dc.drawLine(x + length * InnerRadius * Math.cos(angle), y + length * InnerRadius * Math.sin(angle),
x + length * Radius * Math.cos(angle), y + length * Radius * Math.sin(angle));
}
}

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source/Marks/RomanMark.mc Normal file
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import Toybox.Graphics;
import Toybox.Lang;
import Toybox.WatchUi;
class RomanMark extends ArabicMark {
function initialize(options as IMark.MarkParams) {
ArabicMark.initialize(options);
}
function secondsToText() as String? {
switch (getHours()) {
case 1:
return "I";
case 2:
return "II";
case 3:
return "III";
case 4:
return "IV";
case 5:
return "V";
case 6:
return "VI";
case 7:
return "VII";
case 8:
return "VIII";
case 9:
return "IX";
case 10:
return "X";
case 11:
return "XI";
case 12:
return "XII";
default:
return null;
}
}
}

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source/Utils.mc Normal file
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import Toybox.Lang;
import Toybox.Graphics;
// no types here, because this is generic, which are not supported by language
function getOrElse(value, defaultValue) {
if (value == null) {
return defaultValue;
} else {
return value;
}
}
function min(left as Numeric, right as Numeric) as Numeric {
if (left < right) {
return left;
} else {
return right;
}
}
function getCenter(dc as Dc, shift as [Float, Float]) as [Float, Float] {
return [dc.getWidth() / 2.0 + shift[0], dc.getHeight() / 2.0 + shift[1]];
}

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source/wfApp.mc Normal file
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import Toybox.Application;
import Toybox.Lang;
import Toybox.WatchUi;
class wfApp extends Application.AppBase {
function initialize() {
AppBase.initialize();
}
// onStart() is called on application start up
function onStart(state as Dictionary?) as Void {
}
// onStop() is called when your application is exiting
function onStop(state as Dictionary?) as Void {
}
// Return the initial view of your application here
function getInitialView() as [Views] or [Views, InputDelegates] {
return [ new wfView() ];
}
// New app settings have been received so trigger a UI update
function onSettingsChanged() as Void {
WatchUi.requestUpdate();
}
}
function getApp() as wfApp {
return Application.getApp() as wfApp;
}

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source/wfView.mc Normal file
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import Toybox.Application;
import Toybox.Graphics;
import Toybox.Lang;
import Toybox.System;
import Toybox.WatchUi;
class wfView extends WatchUi.WatchFace {
private var hands as IHands;
private var background as IBackground;
function initialize() {
WatchFace.initialize();
hands = IHands.getHands(IHands.SIMPLE_HANDS, {
:Identifier => "Main",
});
background = IBackground.getBackground(IBackground.SOLID_BACKGROUND, {
:Identifier => "Main",
});
}
// Load your resources here
function onLayout(dc as Dc) as Void {
}
// Called when this View is brought to the foreground. Restore
// the state of this View and prepare it to be shown. This includes
// loading resources into memory.
function onShow() as Void {
}
// Update the view
function onUpdate(dc as Dc) as Void {
background.draw(dc);
hands.draw(dc);
}
// Called when this View is removed from the screen. Save the
// state of this View here. This includes freeing resources from
// memory.
function onHide() as Void {
}
// The user has just looked at their watch. Timers and animations may be started here.
function onExitSleep() as Void {
}
// Terminate any active timers and prepare for slow updates.
function onEnterSleep() as Void {
}
}