initial commit
This commit is contained in:
84
source/Background/IBackground.mc
Normal file
84
source/Background/IBackground.mc
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@ -0,0 +1,84 @@
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import Toybox.Application.Properties;
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class IBackground extends Drawable {
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var Color as ColorType;
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var Hands as Array<IHands> = [];
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var Marks as Array<IMark> = [];
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typedef BackgroundParams as {
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:Identifier as Object,
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:Color as ColorType,
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:Hands as Array<IHands.HandType>,
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};
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enum BackgroundStyleType {
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SOLID_BACKGROUND,
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}
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static function getBackground(style as BackgroundStyleType, options as BackgroundParams) as IBackground {
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switch (style) {
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case SOLID_BACKGROUND:
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default:
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return new SolidBackground(options);
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}
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}
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function initialize(options as BackgroundParams) {
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var identifier = options[:Identifier];
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Drawable.initialize({:identifier => identifier});
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Color = Properties.getValue(Lang.format("$1$/Background/Color", [identifier])) as ColorType;
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for (var seconds = 0; seconds < 60; ++seconds) {
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var markType = IMark.getMarkType(seconds);
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var markIdentifier = Lang.format("$1$/Marks/$2$", [identifier, markType]);
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var markStyle = Properties.getValue(Lang.format("$1$/Type", [markIdentifier])) as IMark.MarkStyleType;
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var mark = IMark.getMark(markStyle, markType, {
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:Identifier => markIdentifier,
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:BackgroundColor => Color,
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:Color => Properties.getValue(Lang.format("$1$/Color", [markIdentifier])) as ColorType,
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:Seconds => seconds,
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:Size => markType == IMark.TERTIARY_MARK ? 0.033 : 0.1,
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});
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if (mark != null) {
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Marks.add(mark);
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}
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}
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var hands = options[:Hands];
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for (var i = 0; i < hands.size(); ++i) {
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var handType = hands[i];
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var handIdentifier = Lang.format("$1$/Hands/$2$", [identifier, handType]);
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var handStyle = Properties.getValue(Lang.format("$1$/Type", [handIdentifier])) as IHands.HandStyleType;
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var hand = IHands.getHands(handStyle, {
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:Identifier => handIdentifier,
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:BackgroundColor => Color,
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:Color => Properties.getValue(Lang.format("$1$/Color", [handIdentifier])) as ColorType,
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:Type => handType,
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});
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if (hand != null) {
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Hands.add(hand);
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}
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}
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}
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function draw(dc as Dc) as Void {
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drawBackground(dc);
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for (var i = 0; i < Marks.size(); ++i) {
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Marks[i].draw(dc);
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}
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for (var i = 0; i < Hands.size(); ++i) {
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Hands[i].draw(dc);
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}
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}
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function drawBackground(dc as Dc) as Void {}
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}
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15
source/Background/SolidBackground.mc
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15
source/Background/SolidBackground.mc
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@ -0,0 +1,15 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class SolidBackground extends IBackground {
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function initialize(options as IBackground.BackgroundParams) {
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IBackground.initialize(options);
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}
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function drawBackground(dc as Dc) as Void {
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dc.setColor(Graphics.COLOR_TRANSPARENT, Color);
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dc.clear();
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}
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}
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6
source/Field.mc
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6
source/Field.mc
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@ -0,0 +1,6 @@
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import Toybox.Lang;
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typedef FieldParams as {
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:CenterShift as [Float, Float],
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:Radius as Float,
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};
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79
source/Hands/IHands.mc
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79
source/Hands/IHands.mc
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.System;
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import Toybox.WatchUi;
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class IHands extends Drawable {
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var BackgroundColor as ColorType;
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var CenterShift as [Float, Float];
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var Color as ColorType;
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var Radius as Float;
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var Type as HandType;
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typedef HandsParams as {
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:Identifier as Object,
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:Color as ColorType,
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:Type as HandType,
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:Field as FieldParams,
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};
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enum HandType {
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OTHER_HAND = 0,
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HOURS_HAND = 1,
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MINUTES_HAND = 2,
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SECONDS_HAND = 3,
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}
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enum HandStyleType {
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EMPTY_HANDS = 0,
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SIMPLE_HANDS = 1,
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}
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static function getHands(style as HandStyleType, options as HandsParams) as IHands? {
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switch (style) {
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case SIMPLE_HANDS:
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return new SimpleHands(options);
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case EMPTY_HANDS:
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default:
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return null;
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}
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}
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function initialize(options as HandsParams) {
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Drawable.initialize({:identifier => options[:Identifier]});
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// scene
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var field = getOrElse(options[:Field], {}) as FieldParams;
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CenterShift = getOrElse(field[:CenterShift], [0.0, 0.0]);
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Radius = 0.95 * getOrElse(field[:Radius], 1.0);
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// properties
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BackgroundColor = options[:BackgroundColor];
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Color = options[:Color];
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Type = options[:Type];
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}
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function draw(dc as Dc) as Void {
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var center = getCenter(dc, CenterShift);
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var length = Radius * min(center[0], center[1]);
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drawHand(dc, center[0], center[1], length);
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}
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function drawHand(dc as Dc, x as Float, y as Float, length as Float) as Void {}
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function getAngle(angle as Float?) as Float? {
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var now = System.getClockTime();
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switch (Type) {
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case HOURS_HAND:
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return (now.hour % 12 + now.min / 60.0) * 30.0;
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case MINUTES_HAND:
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return now.min * 6.0;
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case SECONDS_HAND:
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return now.sec * 6.0;
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case OTHER_HAND:
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default:
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return angle;
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}
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}
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}
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26
source/Hands/SimpleHands.mc
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26
source/Hands/SimpleHands.mc
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@ -0,0 +1,26 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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class SimpleHands extends IHands {
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function initialize(options as IHands.HandsParams) {
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IHands.initialize(options);
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}
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function drawHand(dc as Dc, x as Float, y as Float, length as Float) as Void {
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var angle = Math.toRadians(getAngle(null) - 90);
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length *= getLenght(Type);
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dc.setColor(Color, Color);
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dc.drawLine(x, y, x + length * Math.cos(angle), y + length * Math.sin(angle));
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}
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private function getLenght(handType as IHands.HandType) as Float {
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switch (handType) {
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case HOURS_HAND:
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return 0.7;
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default:
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return 1.0;
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}
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}
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}
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29
source/Marks/ArabicMark.mc
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29
source/Marks/ArabicMark.mc
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@ -0,0 +1,29 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class ArabicMark extends IMark {
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var Font as FontType;
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function initialize(options as IMark.MarkParams) {
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IMark.initialize(options);
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Font = getOrElse(options[:Font], Graphics.FONT_SMALL);
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}
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function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
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var angle = getAngle();
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var text = secondsToText();
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var dimentions = dc.getTextDimensions(text, Font);
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dc.setColor(Color, Graphics.COLOR_TRANSPARENT);
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dc.drawText(x + length * InnerRadius * Math.cos(angle) - dimentions[0] / 2.0,
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y + length * InnerRadius * Math.sin(angle) - dimentions[1] / 2.0,
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Font, text, Graphics.TEXT_JUSTIFY_LEFT);
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}
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function secondsToText() as String? {
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return getHours().toString();
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}
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}
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18
source/Marks/DotMark.mc
Normal file
18
source/Marks/DotMark.mc
Normal file
@ -0,0 +1,18 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class DotMark extends IMark {
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function initialize(options as IMark.MarkParams) {
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IMark.initialize(options);
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}
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function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
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var angle = getAngle();
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dc.setColor(Color, Graphics.COLOR_TRANSPARENT);
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dc.fillCircle(x + length * InnerRadius * Math.cos(angle), y + length * InnerRadius * Math.sin(angle),
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length * Size / 2.0);
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}
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}
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22
source/Marks/DoubleLineMark.mc
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22
source/Marks/DoubleLineMark.mc
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@ -0,0 +1,22 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class DoubleLineMark extends IMark {
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var Offset as Float = Math.toRadians(1.0);
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function initialize(options as IMark.MarkParams) {
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IMark.initialize(options);
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}
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function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
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var angle = getAngle();
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dc.setColor(Color, Color);
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dc.drawLine(x + length * InnerRadius * Math.cos(angle - Offset), y + length * InnerRadius * Math.sin(angle - Offset),
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x + length * Radius * Math.cos(angle - Offset), y + length * Radius * Math.sin(angle - Offset));
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dc.drawLine(x + length * InnerRadius * Math.cos(angle + Offset), y + length * InnerRadius * Math.sin(angle + Offset),
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x + length * Radius * Math.cos(angle + Offset), y + length * Radius * Math.sin(angle + Offset));
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}
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}
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122
source/Marks/IMark.mc
Normal file
122
source/Marks/IMark.mc
Normal file
@ -0,0 +1,122 @@
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import Toybox.Graphics;
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import Toybox.Lang;
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import Toybox.WatchUi;
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class IMark extends Drawable {
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var BackgroundColor as ColorType;
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var CenterShift as [Float, Float];
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var Color as ColorType;
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var InnerRadius as Float;
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var Radius as Float;
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var Seconds as Number;
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var Size as Float;
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typedef MarkParams as {
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:Identifier as Object,
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:Color as ColorType,
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:Font as FontType, // not used
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:Seconds as Number,
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:Size as Float,
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:Field as FieldParams,
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};
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enum MarkType {
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START_MARK = 0,
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PRIMARY_MARK = 1,
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SECONDARY_MARK = 2,
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TERTIARY_MARK = 3,
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}
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enum MarkStyleType {
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EMPTY_MARK = 0,
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LINE_MARK = 1,
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DOUBLE_LINE_MARK = 2,
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DOT_MARK = 3,
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ARABIC_MARK = 4,
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ROMAN_MARK = 5,
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}
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static function getMark(style as MarkStyleType, type as MarkType, options as MarkParams) as IMark? {
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switch (style) {
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case LINE_MARK:
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return new LineMark(options);
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case DOUBLE_LINE_MARK:
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return new DoubleLineMark(options);
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case DOT_MARK:
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return new DotMark(options);
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case ARABIC_MARK:
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return type == TERTIARY_MARK ? null : new ArabicMark(options);
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case ROMAN_MARK:
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return type == TERTIARY_MARK ? null : new RomanMark(options);
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case EMPTY_MARK:
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default:
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return null;
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}
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}
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static function getMarkType(seconds as Number) as MarkType {
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switch (seconds) {
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case 0:
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return START_MARK;
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case 15:
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case 30:
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case 45:
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return PRIMARY_MARK;
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case 5:
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case 10:
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case 20:
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case 25:
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case 35:
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case 40:
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case 50:
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case 55:
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return SECONDARY_MARK;
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default:
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return TERTIARY_MARK;
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||||
}
|
||||
}
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||||
function initialize(options as MarkParams) {
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Drawable.initialize({:identifier => options[:Identifier]});
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// scene
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var field = getOrElse(options[:Field], {}) as FieldParams;
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CenterShift = getOrElse(field[:CenterShift], [0.0, 0.0]);
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Radius = getOrElse(field[:Radius], 1.0);
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||||
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// properties
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BackgroundColor = options[:BackgroundColor];
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Color = options[:Color];
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Seconds = options[:Seconds];
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Size = options[:Size];
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// calculated
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InnerRadius = Radius * (1 - Size);
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}
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||||
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function draw(dc as Dc) as Void {
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var center = getCenter(dc, CenterShift);
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var length = min(center[0], center[1]);
|
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drawMark(dc, center[0], center[1], length);
|
||||
}
|
||||
|
||||
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {}
|
||||
|
||||
function getAngle() as Float {
|
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return Math.toRadians(Seconds * 6.0 - 90);
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}
|
||||
|
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function getHours() as Number? {
|
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if (Seconds % 5 != 0) {
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return null;
|
||||
}
|
||||
|
||||
var hours = Seconds / 5;
|
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if (hours == 0) {
|
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return 12;
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||||
}
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||||
|
||||
return hours;
|
||||
}
|
||||
}
|
||||
18
source/Marks/LineMark.mc
Normal file
18
source/Marks/LineMark.mc
Normal file
@ -0,0 +1,18 @@
|
||||
import Toybox.Graphics;
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||||
import Toybox.Lang;
|
||||
import Toybox.WatchUi;
|
||||
|
||||
class LineMark extends IMark {
|
||||
|
||||
function initialize(options as IMark.MarkParams) {
|
||||
IMark.initialize(options);
|
||||
}
|
||||
|
||||
function drawMark(dc as Dc, x as Float, y as Float, length as Float) as Void {
|
||||
var angle = getAngle();
|
||||
|
||||
dc.setColor(Color, Color);
|
||||
dc.drawLine(x + length * InnerRadius * Math.cos(angle), y + length * InnerRadius * Math.sin(angle),
|
||||
x + length * Radius * Math.cos(angle), y + length * Radius * Math.sin(angle));
|
||||
}
|
||||
}
|
||||
41
source/Marks/RomanMark.mc
Normal file
41
source/Marks/RomanMark.mc
Normal file
@ -0,0 +1,41 @@
|
||||
import Toybox.Graphics;
|
||||
import Toybox.Lang;
|
||||
import Toybox.WatchUi;
|
||||
|
||||
class RomanMark extends ArabicMark {
|
||||
|
||||
function initialize(options as IMark.MarkParams) {
|
||||
ArabicMark.initialize(options);
|
||||
}
|
||||
|
||||
function secondsToText() as String? {
|
||||
switch (getHours()) {
|
||||
case 1:
|
||||
return "I";
|
||||
case 2:
|
||||
return "II";
|
||||
case 3:
|
||||
return "III";
|
||||
case 4:
|
||||
return "IV";
|
||||
case 5:
|
||||
return "V";
|
||||
case 6:
|
||||
return "VI";
|
||||
case 7:
|
||||
return "VII";
|
||||
case 8:
|
||||
return "VIII";
|
||||
case 9:
|
||||
return "IX";
|
||||
case 10:
|
||||
return "X";
|
||||
case 11:
|
||||
return "XI";
|
||||
case 12:
|
||||
return "XII";
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
23
source/Utils.mc
Normal file
23
source/Utils.mc
Normal file
@ -0,0 +1,23 @@
|
||||
import Toybox.Lang;
|
||||
import Toybox.Graphics;
|
||||
|
||||
// no types here, because this is generic, which are not supported by language
|
||||
function getOrElse(value, defaultValue) {
|
||||
if (value == null) {
|
||||
return defaultValue;
|
||||
} else {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
function min(left as Numeric, right as Numeric) as Numeric {
|
||||
if (left < right) {
|
||||
return left;
|
||||
} else {
|
||||
return right;
|
||||
}
|
||||
}
|
||||
|
||||
function getCenter(dc as Dc, shift as [Float, Float]) as [Float, Float] {
|
||||
return [dc.getWidth() / 2.0 + shift[0], dc.getHeight() / 2.0 + shift[1]];
|
||||
}
|
||||
33
source/wfApp.mc
Normal file
33
source/wfApp.mc
Normal file
@ -0,0 +1,33 @@
|
||||
import Toybox.Application;
|
||||
import Toybox.Lang;
|
||||
import Toybox.WatchUi;
|
||||
|
||||
class wfApp extends Application.AppBase {
|
||||
|
||||
function initialize() {
|
||||
AppBase.initialize();
|
||||
}
|
||||
|
||||
// onStart() is called on application start up
|
||||
function onStart(state as Dictionary?) as Void {
|
||||
}
|
||||
|
||||
// onStop() is called when your application is exiting
|
||||
function onStop(state as Dictionary?) as Void {
|
||||
}
|
||||
|
||||
// Return the initial view of your application here
|
||||
function getInitialView() as [Views] or [Views, InputDelegates] {
|
||||
return [ new wfView() ];
|
||||
}
|
||||
|
||||
// New app settings have been received so trigger a UI update
|
||||
function onSettingsChanged() as Void {
|
||||
WatchUi.requestUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getApp() as wfApp {
|
||||
return Application.getApp() as wfApp;
|
||||
}
|
||||
49
source/wfView.mc
Normal file
49
source/wfView.mc
Normal file
@ -0,0 +1,49 @@
|
||||
import Toybox.Application;
|
||||
import Toybox.Graphics;
|
||||
import Toybox.Lang;
|
||||
import Toybox.System;
|
||||
import Toybox.WatchUi;
|
||||
|
||||
class wfView extends WatchUi.WatchFace {
|
||||
|
||||
private var background as IBackground;
|
||||
|
||||
function initialize() {
|
||||
WatchFace.initialize();
|
||||
|
||||
background = IBackground.getBackground(IBackground.SOLID_BACKGROUND, {
|
||||
:Identifier => "Main",
|
||||
:Hands => [IHands.HOURS_HAND, IHands.MINUTES_HAND, IHands.SECONDS_HAND],
|
||||
});
|
||||
}
|
||||
|
||||
// Load your resources here
|
||||
function onLayout(dc as Dc) as Void {
|
||||
}
|
||||
|
||||
// Called when this View is brought to the foreground. Restore
|
||||
// the state of this View and prepare it to be shown. This includes
|
||||
// loading resources into memory.
|
||||
function onShow() as Void {
|
||||
}
|
||||
|
||||
// Update the view
|
||||
function onUpdate(dc as Dc) as Void {
|
||||
background.draw(dc);
|
||||
}
|
||||
|
||||
// Called when this View is removed from the screen. Save the
|
||||
// state of this View here. This includes freeing resources from
|
||||
// memory.
|
||||
function onHide() as Void {
|
||||
}
|
||||
|
||||
// The user has just looked at their watch. Timers and animations may be started here.
|
||||
function onExitSleep() as Void {
|
||||
}
|
||||
|
||||
// Terminate any active timers and prepare for slow updates.
|
||||
function onEnterSleep() as Void {
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user