/* * Copyright (c) 2017 Queued team * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. */ #include "QueuedTcpServer.h" #include #include "QueuedTcpServerThread.h" QueuedTcpServer::QueuedTcpServer(QObject *parent) : QTcpServer(parent) { qCDebug(LOG_SERV) << __PRETTY_FUNCTION__; } QueuedTcpServer::~QueuedTcpServer() { qCDebug(LOG_SERV) << __PRETTY_FUNCTION__; } void QueuedTcpServer::init(const int timeout) { m_timeout = timeout; } void QueuedTcpServer::incomingConnection(qintptr socketDescriptor) { auto thread = new QueuedTcpServerThread(socketDescriptor, m_timeout, this); connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater())); thread->start(); }