ffxivbis/test/test_view_loot.py
2019-09-06 00:54:27 +03:00

89 lines
3.1 KiB
Python

from typing import Any
from service.api.utils import make_json
from service.core.party import Party
from service.models.piece import Piece
from service.models.player import Player
async def test_loot_get(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None:
party.set_item(player.player_id, weapon)
party.set_item(player2.player_id, weapon)
response = await server.get('/api/v1/party/loot')
assert response.status == 200
assert await response.text() == make_json([weapon, weapon], {}, 200)
async def test_loot_get_with_filter(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None:
party.set_item(player.player_id, weapon)
party.set_item(player2.player_id, weapon)
response = await server.get('/api/v1/party/loot', params={'nick': player.nick})
assert response.status == 200
assert await response.text() == make_json([weapon], {'nick': player.nick}, 200)
response = await server.get('/api/v1/party/loot', params={'nick': player2.nick})
assert response.status == 200
assert await response.text() == make_json([weapon], {'nick': player2.nick}, 200)
async def test_loot_post_add(server: Any, player: Player, weapon: Piece) -> None:
response = await server.get('/api/v1/party/loot')
assert response.status == 200
assert await response.text() == make_json([], {}, 200)
assert weapon not in player.loot
response = await server.post('/api/v1/party/loot', json={
'action': 'add',
'piece': weapon.name,
'is_tome': weapon.is_tome,
'job': player.job.name,
'nick': player.nick
})
assert response.status == 200
assert weapon in player.loot
async def test_loot_post_remove(server: Any, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
assert weapon not in player.loot
player.loot.append(weapon)
player.loot.append(weapon)
assert player.loot.count(weapon) == 2
response = await server.post('/api/v1/party/loot', json={
'action': 'remove',
'piece': weapon.name,
'is_tome': weapon.is_tome,
'job': player.job.name,
'nick': player.nick
})
assert response.status == 200
assert player.loot.count(weapon) == 1
player.loot.append(head_with_upgrade)
response = await server.post('/api/v1/party/loot', json={
'action': 'remove',
'piece': weapon.name,
'is_tome': weapon.is_tome,
'job': player.job.name,
'nick': player.nick
})
assert response.status == 200
assert player.loot.count(weapon) == 0
assert player.loot.count(head_with_upgrade) == 1
async def test_loot_put(server: Any, player: Player, player2: Player, head_with_upgrade: Piece) -> None:
response = await server.put('/api/v1/party/loot', json={
'is_tome': head_with_upgrade.is_tome,
'piece': head_with_upgrade.name
})
assert response.status == 200
assert await response.text() == make_json(
[player2.player_id_with_counters(head_with_upgrade), player.player_id_with_counters(head_with_upgrade)],
{'is_tome': head_with_upgrade.is_tome, 'piece': head_with_upgrade.name},
200
)