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73
test/test_player.py
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73
test/test_player.py
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from service.models.piece import Piece
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from service.models.player import Player
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def test_loot_count(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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assert abs(player.loot_count(head_with_upgrade)) == 0
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assert abs(player.loot_count(weapon)) == 0
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player.loot.append(head_with_upgrade)
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assert abs(player.loot_count(head_with_upgrade)) == 1
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assert abs(player.loot_count(weapon)) == 0
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player.loot.append(weapon)
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assert abs(player.loot_count(head_with_upgrade)) == 1
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assert abs(player.loot_count(weapon)) == 1
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def test_loot_count_bis(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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assert abs(player.loot_count_bis(head_with_upgrade)) == 0
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assert abs(player.loot_count_bis(weapon)) == 0
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player.bis.set_item(head_with_upgrade)
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player.loot.append(head_with_upgrade)
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assert abs(player.loot_count_bis(head_with_upgrade)) == 1
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assert abs(player.loot_count_bis(weapon)) == 1
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player.bis.set_item(weapon)
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assert abs(player.loot_count_bis(head_with_upgrade)) == 1
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assert abs(player.loot_count_bis(weapon)) == 1
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def test_loot_count_total(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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assert abs(player.loot_count_total(head_with_upgrade)) == 0
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assert abs(player.loot_count_total(weapon)) == 0
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player.loot.append(head_with_upgrade)
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assert abs(player.loot_count_total(head_with_upgrade)) == 1
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assert abs(player.loot_count_total(weapon)) == 1
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player.loot.append(weapon)
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assert abs(player.loot_count_total(head_with_upgrade)) == 2
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assert abs(player.loot_count_total(weapon)) == 2
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def test_loot_priority(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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assert abs(player.priority) == abs(player.loot_priority(head_with_upgrade))
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assert abs(player.priority) == abs(player.loot_priority(weapon))
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player.loot.append(head_with_upgrade)
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assert abs(player.priority) == abs(player.loot_priority(head_with_upgrade))
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assert abs(player.priority) == abs(player.loot_priority(weapon))
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player.loot.append(weapon)
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assert abs(player.priority) == abs(player.loot_priority(head_with_upgrade))
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assert abs(player.priority) == abs(player.loot_priority(weapon))
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def test_is_required(player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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assert not player.is_required(weapon)
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assert not player.is_required(head_with_upgrade)
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player.bis.set_item(weapon)
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assert player.is_required(weapon)
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assert not player.is_required(head_with_upgrade)
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player.loot.append(weapon)
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assert not player.is_required(weapon)
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assert not player.is_required(head_with_upgrade)
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player.bis.set_item(head_with_upgrade)
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assert not player.is_required(weapon)
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assert player.is_required(head_with_upgrade)
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assert player.is_required(head_with_upgrade.upgrade)
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