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	use async database
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								setup.py
									
									
									
									
									
								
							| @ -28,6 +28,7 @@ setup( | ||||
|         'aiohttp', | ||||
|         'aiohttp_jinja2', | ||||
|         'aiohttp_security', | ||||
|         'aiosqlite', | ||||
|         'Jinja2', | ||||
|         'passlib', | ||||
|         'requests', | ||||
| @ -37,7 +38,7 @@ setup( | ||||
|         'pytest-runner' | ||||
|     ], | ||||
|     tests_require=[ | ||||
|         'pytest', 'pytest-aiohttp' | ||||
|         'pytest', 'pytest-aiohttp', 'pytest-asyncio' | ||||
|     ], | ||||
|  | ||||
|     include_package_data=True, | ||||
|  | ||||
| @ -19,11 +19,11 @@ class AuthorizationPolicy(AbstractAuthorizationPolicy): | ||||
|         self.database = database | ||||
|  | ||||
|     async def authorized_userid(self, identity: str) -> Optional[str]: | ||||
|         user = self.database.get_user(identity) | ||||
|         user = await self.database.get_user(identity) | ||||
|         return identity if user is not None else None | ||||
|  | ||||
|     async def permits(self, identity: str, permission: str, context: str = None) -> bool: | ||||
|         user = self.database.get_user(identity) | ||||
|         user = await self.database.get_user(identity) | ||||
|         if user is None: | ||||
|             return False | ||||
|         if user.username != identity: | ||||
|  | ||||
| @ -45,7 +45,7 @@ class BiSView(BiSBaseView): | ||||
|         try: | ||||
|             player_id = PlayerId(Job[data['job']], data['nick']) | ||||
|             piece: Piece = Piece.get(data)  # type: ignore | ||||
|             self.bis_post(action, player_id, piece) | ||||
|             await self.bis_post(action, player_id, piece) | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not add bis') | ||||
| @ -65,7 +65,7 @@ class BiSView(BiSBaseView): | ||||
|  | ||||
|         try: | ||||
|             player_id = PlayerId(Job[data['job']], data['nick']) | ||||
|             link = self.bis_put(player_id, data['link']) | ||||
|             link = await self.bis_put(player_id, data['link']) | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not parse bis') | ||||
|  | ||||
| @ -45,7 +45,7 @@ class LootView(LootBaseView): | ||||
|         try: | ||||
|             player_id = PlayerId(Job[data['job']], data['nick']) | ||||
|             piece: Piece = Piece.get(data)  # type: ignore | ||||
|             self.loot_post(action, player_id, piece) | ||||
|             await self.loot_post(action, player_id, piece) | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not add loot') | ||||
|  | ||||
| @ -43,7 +43,7 @@ class PlayerView(PlayerBaseView): | ||||
|             return wrap_invalid_param(['action'], data) | ||||
|  | ||||
|         try: | ||||
|             player_id = self.player_post(action, Job[data['job']], data['nick'], link, priority) | ||||
|             player_id = await self.player_post(action, Job[data['job']], data['nick'], link, priority) | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not add loot') | ||||
|  | ||||
| @ -16,8 +16,8 @@ from service.models.player import PlayerId | ||||
|  | ||||
| class BiSBaseView(View): | ||||
|  | ||||
|     def bis_add(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         self.request.app['party'].set_item_bis(player_id, piece) | ||||
|     async def bis_add(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         await self.request.app['party'].set_item_bis(player_id, piece) | ||||
|         return piece | ||||
|  | ||||
|     def bis_get(self, nick: Optional[str]) -> List[Piece]: | ||||
| @ -28,21 +28,21 @@ class BiSBaseView(View): | ||||
|         ] | ||||
|         return list(sum([player.bis.pieces for player in party], [])) | ||||
|  | ||||
|     def bis_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]: | ||||
|     async def bis_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]: | ||||
|         if action == 'add': | ||||
|             return self.bis_add(player_id, piece) | ||||
|             return await self.bis_add(player_id, piece) | ||||
|         elif action == 'remove': | ||||
|             return self.bis_remove(player_id, piece) | ||||
|             return await self.bis_remove(player_id, piece) | ||||
|         return None | ||||
|  | ||||
|     def bis_put(self, player_id: PlayerId, link: str) -> str: | ||||
|     async def bis_put(self, player_id: PlayerId, link: str) -> str: | ||||
|         parser = AriyalaParser(self.request.app['config']) | ||||
|         items = parser.get(link, player_id.job.name) | ||||
|         for piece in items: | ||||
|             self.request.app['party'].set_item_bis(player_id, piece) | ||||
|         self.request.app['party'].set_bis_link(player_id, link) | ||||
|             await self.request.app['party'].set_item_bis(player_id, piece) | ||||
|         await self.request.app['party'].set_bis_link(player_id, link) | ||||
|         return link | ||||
|  | ||||
|     def bis_remove(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         self.request.app['party'].remove_item_bis(player_id, piece) | ||||
|     async def bis_remove(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         await self.request.app['party'].remove_item_bis(player_id, piece) | ||||
|         return piece | ||||
|  | ||||
| @ -16,13 +16,13 @@ from service.models.user import User | ||||
| class LoginBaseView(View): | ||||
|  | ||||
|     async def check_credentials(self, username: str, password: str) -> bool: | ||||
|         user = self.request.app['database'].get_user(username) | ||||
|         user = await self.request.app['database'].get_user(username) | ||||
|         if user is None: | ||||
|             return False | ||||
|         return md5_crypt.verify(password, user.password) | ||||
|  | ||||
|     async def create_user(self, username: str, password: str, permission: str) -> None: | ||||
|         self.request.app['database'].insert_user(User(username, password, permission), False) | ||||
|         await self.request.app['database'].insert_user(User(username, password, permission), False) | ||||
|  | ||||
|     async def login(self, username: str, password: str) -> None: | ||||
|         if await self.check_credentials(username, password): | ||||
| @ -40,4 +40,4 @@ class LoginBaseView(View): | ||||
|         raise response | ||||
|  | ||||
|     async def remove_user(self, username: str) -> None: | ||||
|         self.request.app['database'].delete_user(username) | ||||
|         await self.request.app['database'].delete_user(username) | ||||
| @ -16,8 +16,8 @@ from service.models.upgrade import Upgrade | ||||
|  | ||||
| class LootBaseView(View): | ||||
|  | ||||
|     def loot_add(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         self.request.app['party'].set_item(player_id, piece) | ||||
|     async def loot_add(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         await self.request.app['party'].set_item(player_id, piece) | ||||
|         return piece | ||||
|  | ||||
|     def loot_get(self, nick: Optional[str]) -> List[Piece]: | ||||
| @ -28,16 +28,16 @@ class LootBaseView(View): | ||||
|         ] | ||||
|         return list(sum([player.loot for player in party], [])) | ||||
|  | ||||
|     def loot_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]: | ||||
|     async def loot_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]: | ||||
|         if action == 'add': | ||||
|             return self.loot_add(player_id, piece) | ||||
|             return await self.loot_add(player_id, piece) | ||||
|         elif action == 'remove': | ||||
|             return self.loot_remove(player_id, piece) | ||||
|             return await self.loot_remove(player_id, piece) | ||||
|         return None | ||||
|  | ||||
|     def loot_put(self, piece: Union[Piece, Upgrade]) -> List[PlayerIdWithCounters]: | ||||
|         return self.request.app['loot'].suggest(piece) | ||||
|  | ||||
|     def loot_remove(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         self.request.app['party'].remove_item(player_id, piece) | ||||
|     async def loot_remove(self, player_id: PlayerId, piece: Piece) -> Piece: | ||||
|         await self.request.app['party'].remove_item(player_id, piece) | ||||
|         return piece | ||||
| @ -17,16 +17,16 @@ from service.models.player import Player, PlayerId | ||||
|  | ||||
| class PlayerBaseView(View): | ||||
|  | ||||
|     def player_add(self, job: Job, nick: str, link: Optional[str], priority: int) -> PlayerId: | ||||
|     async def player_add(self, job: Job, nick: str, link: Optional[str], priority: int) -> PlayerId: | ||||
|         player = Player(job, nick, BiS(), [], link, int(priority)) | ||||
|         player_id = player.player_id | ||||
|         self.request.app['party'].set_player(player) | ||||
|         await self.request.app['party'].set_player(player) | ||||
|  | ||||
|         if link: | ||||
|             parser = AriyalaParser(self.request.app['config']) | ||||
|             items = parser.get(link, job.name) | ||||
|             for piece in items: | ||||
|                 self.request.app['party'].set_item_bis(player_id, piece) | ||||
|                 await self.request.app['party'].set_item_bis(player_id, piece) | ||||
|  | ||||
|         return player_id | ||||
|  | ||||
| @ -37,14 +37,14 @@ class PlayerBaseView(View): | ||||
|             if nick is None or player.nick == nick | ||||
|         ] | ||||
|  | ||||
|     def player_post(self, action: str, job: Job, nick: str, link: Optional[str], priority: int) -> Optional[PlayerId]: | ||||
|     async def player_post(self, action: str, job: Job, nick: str, link: Optional[str], priority: int) -> Optional[PlayerId]: | ||||
|         if action == 'add': | ||||
|             return self.player_add(job, nick, link, priority) | ||||
|             return await self.player_add(job, nick, link, priority) | ||||
|         elif action == 'remove': | ||||
|             return self.player_remove(job, nick) | ||||
|             return await self.player_remove(job, nick) | ||||
|         return None | ||||
|  | ||||
|     def player_remove(self, job: Job, nick: str) -> PlayerId: | ||||
|     async def player_remove(self, job: Job, nick: str) -> PlayerId: | ||||
|         player_id = PlayerId(job, nick) | ||||
|         self.request.app['party'].remove_player(player_id) | ||||
|         await self.request.app['party'].remove_player(player_id) | ||||
|         return player_id | ||||
| @ -65,7 +65,7 @@ class BiSHtmlView(BiSBaseView, PlayerBaseView): | ||||
|                 if any(param not in data for param in required): | ||||
|                     return wrap_invalid_param(required, data) | ||||
|                 is_tome = (data.getone('is_tome', None) == 'on') | ||||
|                 self.bis_post(data.getone('action'), player_id,  # type: ignore | ||||
|                 await self.bis_post(data.getone('action'), player_id,  # type: ignore | ||||
|                                     Piece.get({'piece': data.getone('piece'), 'is_tome': is_tome}))  # type: ignore | ||||
|  | ||||
|             elif method == 'put': | ||||
| @ -73,7 +73,7 @@ class BiSHtmlView(BiSBaseView, PlayerBaseView): | ||||
|                 if any(param not in data for param in required): | ||||
|                     return wrap_invalid_param(required, data) | ||||
|  | ||||
|                 self.bis_put(player_id, data.getone('bis'))  # type: ignore | ||||
|                 await self.bis_put(player_id, data.getone('bis'))  # type: ignore | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not manage bis') | ||||
|  | ||||
| @ -60,7 +60,7 @@ class LootHtmlView(LootBaseView, PlayerBaseView): | ||||
|         try: | ||||
|             player_id = PlayerId.from_pretty_name(data.getone('player'))  # type: ignore | ||||
|             is_tome = (data.getone('is_tome', None) == 'on') | ||||
|             self.loot_post(data.getone('action'), player_id,  # type: ignore | ||||
|             await self.loot_post(data.getone('action'), player_id,  # type: ignore | ||||
|                                  Piece.get({'piece': data.getone('piece'), 'is_tome': is_tome}))  # type: ignore | ||||
|  | ||||
|         except Exception as e: | ||||
|  | ||||
| @ -58,7 +58,7 @@ class PlayerHtmlView(PlayerBaseView): | ||||
|             action = data.getone('action') | ||||
|             priority = data.getone('priority', 0) | ||||
|             link = data.getone('bis', None) | ||||
|             self.player_post(action, Job[data['job'].upper()], data['nick'], link, priority)  # type: ignore | ||||
|             await self.player_post(action, Job[data['job'].upper()], data['nick'], link, priority)  # type: ignore | ||||
|  | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not manage players') | ||||
|  | ||||
| @ -24,7 +24,7 @@ class UsersHtmlView(LoginBaseView): | ||||
|         users: List[User] = [] | ||||
|  | ||||
|         try: | ||||
|             users = self.request.app['database'].get_users() | ||||
|             users = await self.request.app['database'].get_users() | ||||
|         except Exception as e: | ||||
|             self.request.app.logger.exception('could not get users') | ||||
|             error = repr(e) | ||||
|  | ||||
| @ -6,6 +6,7 @@ | ||||
| # | ||||
| # License: 3-clause BSD, see https://opensource.org/licenses/BSD-3-Clause | ||||
| # | ||||
| import asyncio | ||||
| import logging | ||||
|  | ||||
| from service.api.web import run_server, setup_service | ||||
| @ -23,12 +24,15 @@ class Application: | ||||
|         self.logger = logging.getLogger('application') | ||||
|  | ||||
|     def run(self) -> None: | ||||
|         loop = asyncio.get_event_loop() | ||||
|  | ||||
|         database = Database.get(self.config) | ||||
|         database.migration() | ||||
|         party = Party.get(database) | ||||
|  | ||||
|         party = loop.run_until_complete(Party.get(database)) | ||||
|  | ||||
|         admin = User(self.config.get('auth', 'root_username'), self.config.get('auth', 'root_password'), 'admin') | ||||
|         database.insert_user(admin, True) | ||||
|         loop.run_until_complete(database.insert_user(admin, True)) | ||||
|  | ||||
|         priority = self.config.get('settings', 'priority').split() | ||||
|         loot_selector = LootSelector(party, priority) | ||||
|  | ||||
| @ -51,40 +51,40 @@ class Database: | ||||
|     def connection(self) -> str: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|     async def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|     async def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def delete_player(self, player_id: PlayerId) -> None: | ||||
|     async def delete_player(self, player_id: PlayerId) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def delete_user(self, username: str) -> None: | ||||
|     async def delete_user(self, username: str) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def get_party(self) -> List[Player]: | ||||
|     async def get_party(self) -> List[Player]: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def get_player(self, player_id: PlayerId) -> Optional[int]: | ||||
|     async def get_player(self, player_id: PlayerId) -> Optional[int]: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def get_user(self, username: str) -> Optional[User]: | ||||
|     async def get_user(self, username: str) -> Optional[User]: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def get_users(self) -> List[User]: | ||||
|     async def get_users(self) -> List[User]: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|     async def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|     async def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def insert_player(self, player: Player) -> None: | ||||
|     async def insert_player(self, player: Player) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def insert_user(self, user: User, hashed_password: bool) -> None: | ||||
|     async def insert_user(self, user: User, hashed_password: bool) -> None: | ||||
|         raise NotImplementedError | ||||
|  | ||||
|     def migration(self) -> None: | ||||
|  | ||||
| @ -31,50 +31,51 @@ class Party: | ||||
|             return list(self.players.values()) | ||||
|  | ||||
|     @classmethod | ||||
|     def get(cls: Type[Party], database: Database) -> Party: | ||||
|     async def get(cls: Type[Party], database: Database) -> Party: | ||||
|         obj = Party(database) | ||||
|         for player in database.get_party(): | ||||
|         players = await database.get_party() | ||||
|         for player in players: | ||||
|             obj.players[player.player_id] = player | ||||
|         return obj | ||||
|  | ||||
|     def set_bis_link(self, player_id: PlayerId, link: str) -> None: | ||||
|     async def set_bis_link(self, player_id: PlayerId, link: str) -> None: | ||||
|         with self.lock: | ||||
|             player = self.players[player_id] | ||||
|         player.link = link | ||||
|         self.database.insert_player(player) | ||||
|         await self.database.insert_player(player) | ||||
|  | ||||
|     def remove_player(self, player_id: PlayerId) -> Optional[Player]: | ||||
|         self.database.delete_player(player_id) | ||||
|     async def remove_player(self, player_id: PlayerId) -> Optional[Player]: | ||||
|         await self.database.delete_player(player_id) | ||||
|         with self.lock: | ||||
|             player = self.players.pop(player_id, None) | ||||
|         return player | ||||
|  | ||||
|     def set_player(self, player: Player) -> PlayerId: | ||||
|     async def set_player(self, player: Player) -> PlayerId: | ||||
|         player_id = player.player_id | ||||
|         self.database.insert_player(player) | ||||
|         await self.database.insert_player(player) | ||||
|         with self.lock: | ||||
|             self.players[player_id] = player | ||||
|         return player_id | ||||
|  | ||||
|     def set_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         self.database.insert_piece(player_id, piece) | ||||
|     async def set_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         await self.database.insert_piece(player_id, piece) | ||||
|         with self.lock: | ||||
|             self.players[player_id].loot.append(piece) | ||||
|  | ||||
|     def remove_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         self.database.delete_piece(player_id, piece) | ||||
|     async def remove_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         await self.database.delete_piece(player_id, piece) | ||||
|         with self.lock: | ||||
|             try: | ||||
|                 self.players[player_id].loot.remove(piece) | ||||
|             except ValueError: | ||||
|                 pass | ||||
|  | ||||
|     def set_item_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         self.database.insert_piece_bis(player_id, piece) | ||||
|     async def set_item_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         await self.database.insert_piece_bis(player_id, piece) | ||||
|         with self.lock: | ||||
|             self.players[player_id].bis.set_item(piece) | ||||
|  | ||||
|     def remove_item_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         self.database.delete_piece_bis(player_id, piece) | ||||
|     async def remove_item_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         await self.database.delete_piece_bis(player_id, piece) | ||||
|         with self.lock: | ||||
|             self.players[player_id].bis.remove_item(piece) | ||||
|  | ||||
| @ -31,13 +31,13 @@ class SQLiteDatabase(Database): | ||||
|     def connection(self) -> str: | ||||
|         return 'sqlite:///{path}'.format(path=self.database_path) | ||||
|  | ||||
|     def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         player = self.get_player(player_id) | ||||
|     async def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         player = await self.get_player(player_id) | ||||
|         if player is None: | ||||
|             return | ||||
|  | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''delete from loot | ||||
|                 where loot_id in ( | ||||
|                     select loot_id from loot  | ||||
| @ -45,63 +45,70 @@ class SQLiteDatabase(Database): | ||||
|                 )''', | ||||
|                 (player, piece.name, getattr(piece, 'is_tome', True))) | ||||
|  | ||||
|     def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         player = self.get_player(player_id) | ||||
|     async def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         player = await self.get_player(player_id) | ||||
|         if player is None: | ||||
|             return | ||||
|  | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''delete from bis where player_id = ? and piece = ?''', | ||||
|                 (player, piece.name)) | ||||
|  | ||||
|     def delete_player(self, player_id: PlayerId) -> None: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''delete from players where nick = ? and job = ?''', | ||||
|     async def delete_player(self, player_id: PlayerId) -> None: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''delete from players where nick = ? and job = ?''', | ||||
|                                  (player_id.nick, player_id.job.name)) | ||||
|  | ||||
|     def delete_user(self, username: str) -> None: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''delete from users where username = ?''', (username,)) | ||||
|     async def delete_user(self, username: str) -> None: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''delete from users where username = ?''', (username,)) | ||||
|  | ||||
|     def get_party(self) -> List[Player]: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''select * from bis''') | ||||
|             bis_pieces = [Loot(row['player_id'], Piece.get(row)) for row in cursor.fetchall()] | ||||
|             cursor.execute('''select * from loot''') | ||||
|             loot_pieces = [Loot(row['player_id'], Piece.get(row)) for row in cursor.fetchall()] | ||||
|             cursor.execute('''select * from players''') | ||||
|     async def get_party(self) -> List[Player]: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''select * from bis''') | ||||
|             rows = await cursor.fetchall() | ||||
|             bis_pieces = [Loot(row['player_id'], Piece.get(row)) for row in rows] | ||||
|  | ||||
|             await cursor.execute('''select * from loot''') | ||||
|             rows = await cursor.fetchall() | ||||
|             loot_pieces = [Loot(row['player_id'], Piece.get(row)) for row in rows] | ||||
|  | ||||
|             await cursor.execute('''select * from players''') | ||||
|             rows = await cursor.fetchall() | ||||
|             party = { | ||||
|                 row['player_id']: Player(Job[row['job']], row['nick'], BiS(), [], row['bis_link'], row['priority']) | ||||
|                 for row in cursor.fetchall() | ||||
|                 for row in rows | ||||
|             } | ||||
|  | ||||
|         return self.set_loot(party, bis_pieces, loot_pieces) | ||||
|  | ||||
|     def get_player(self, player_id: PlayerId) -> Optional[int]: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''select player_id from players where nick = ? and job = ?''', | ||||
|     async def get_player(self, player_id: PlayerId) -> Optional[int]: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''select player_id from players where nick = ? and job = ?''', | ||||
|                                  (player_id.nick, player_id.job.name)) | ||||
|             player = cursor.fetchone() | ||||
|             player = await cursor.fetchone() | ||||
|             return player['player_id'] if player is not None else None | ||||
|  | ||||
|     def get_user(self, username: str) -> Optional[User]: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''select * from users where username = ?''', (username,)) | ||||
|             user = cursor.fetchone() | ||||
|     async def get_user(self, username: str) -> Optional[User]: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''select * from users where username = ?''', (username,)) | ||||
|             user = await cursor.fetchone() | ||||
|             return User(user['username'], user['password'], user['permission']) if user is not None else None | ||||
|  | ||||
|     def get_users(self) -> List[User]: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute('''select * from users''') | ||||
|             return [User(user['username'], user['password'], user['permission']) for user in cursor.fetchall()] | ||||
|     async def get_users(self) -> List[User]: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute('''select * from users''') | ||||
|             users = await cursor.fetchall() | ||||
|             return [User(user['username'], user['password'], user['permission']) for user in users] | ||||
|  | ||||
|     def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         player = self.get_player(player_id) | ||||
|     async def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None: | ||||
|         player = await self.get_player(player_id) | ||||
|         if player is None: | ||||
|             return | ||||
|  | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''insert into loot | ||||
|                 (created, piece, is_tome, player_id) | ||||
|                 values | ||||
| @ -109,13 +116,13 @@ class SQLiteDatabase(Database): | ||||
|                 (Database.now(), piece.name, getattr(piece, 'is_tome', True), player) | ||||
|             ) | ||||
|  | ||||
|     def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         player = self.get_player(player_id) | ||||
|     async def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None: | ||||
|         player = await self.get_player(player_id) | ||||
|         if player is None: | ||||
|             return | ||||
|  | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''replace into bis | ||||
|                 (created, piece, is_tome, player_id) | ||||
|                 values | ||||
| @ -123,9 +130,9 @@ class SQLiteDatabase(Database): | ||||
|                 (Database.now(), piece.name, piece.is_tome, player) | ||||
|             ) | ||||
|  | ||||
|     def insert_player(self, player: Player) -> None: | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|     async def insert_player(self, player: Player) -> None: | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''replace into players | ||||
|                 (created, nick, job, bis_link, priority) | ||||
|                 values | ||||
| @ -133,10 +140,10 @@ class SQLiteDatabase(Database): | ||||
|                 (Database.now(), player.nick, player.job.name, player.link, player.priority) | ||||
|             ) | ||||
|  | ||||
|     def insert_user(self, user: User, hashed_password: bool) -> None: | ||||
|     async def insert_user(self, user: User, hashed_password: bool) -> None: | ||||
|         password = user.password if hashed_password else md5_crypt.hash(user.password) | ||||
|         with SQLiteHelper(self.database_path) as cursor: | ||||
|             cursor.execute( | ||||
|         async with SQLiteHelper(self.database_path) as cursor: | ||||
|             await cursor.execute( | ||||
|                 '''replace into users | ||||
|                 (username, password, permission) | ||||
|                 values | ||||
|  | ||||
| @ -7,13 +7,13 @@ | ||||
| # License: 3-clause BSD, see https://opensource.org/licenses/BSD-3-Clause | ||||
| # | ||||
| # because sqlite3 does not support context management | ||||
| import sqlite3 | ||||
| import aiosqlite | ||||
|  | ||||
| from types import TracebackType | ||||
| from typing  import Any, Dict, Optional, Type | ||||
|  | ||||
|  | ||||
| def dict_factory(cursor: sqlite3.Cursor, row: sqlite3.Row) -> Dict[str, Any]: | ||||
| def dict_factory(cursor: aiosqlite.Cursor, row: aiosqlite.Row) -> Dict[str, Any]: | ||||
|     return { | ||||
|         key: value | ||||
|         for key, value in zip([column[0] for column in cursor.description], row) | ||||
| @ -24,13 +24,13 @@ class SQLiteHelper(): | ||||
|     def __init__(self, database_path: str) -> None: | ||||
|         self.database_path = database_path | ||||
|  | ||||
|     def __enter__(self) -> sqlite3.Cursor: | ||||
|         self.conn = sqlite3.connect(self.database_path) | ||||
|     async def __aenter__(self) -> aiosqlite.Cursor: | ||||
|         self.conn = await aiosqlite.connect(self.database_path) | ||||
|         self.conn.row_factory = dict_factory | ||||
|         self.conn.execute('''pragma foreign_keys = on''') | ||||
|         return self.conn.cursor() | ||||
|         await self.conn.execute('''pragma foreign_keys = on''') | ||||
|         return await self.conn.cursor() | ||||
|  | ||||
|     def __exit__(self, exc_type: Optional[Type[BaseException]], exc_value: Optional[BaseException], | ||||
|     async def __aexit__(self, exc_type: Optional[Type[BaseException]], exc_value: Optional[BaseException], | ||||
|                         traceback: Optional[TracebackType]) -> None: | ||||
|         self.conn.commit() | ||||
|         self.conn.close() | ||||
|         await self.conn.commit() | ||||
|         await self.conn.close() | ||||
| @ -105,14 +105,14 @@ def player2(bis2: BiS) -> Player: | ||||
|  | ||||
|  | ||||
| @pytest.fixture | ||||
| def selector(party: Party, player: Player, player2: Player, | ||||
| async def selector(party: Party, player: Player, player2: Player, | ||||
|                    head_with_upgrade: Piece, weapon: Piece) -> LootSelector: | ||||
|     obj = LootSelector(party) | ||||
|  | ||||
|     obj.party.set_player(player) | ||||
|     await obj.party.set_player(player) | ||||
|     player.bis.set_item(weapon) | ||||
|  | ||||
|     obj.party.set_player(player2) | ||||
|     await obj.party.set_player(player2) | ||||
|     player2.bis.set_item(head_with_upgrade) | ||||
|     player2.bis.set_item(weapon) | ||||
|  | ||||
|  | ||||
| @ -4,92 +4,92 @@ from service.models.piece import Piece | ||||
| from service.models.player import Player | ||||
|  | ||||
|  | ||||
| def test_set_player(party: Party, player: Player) -> None: | ||||
| async def test_set_player(party: Party, player: Player) -> None: | ||||
|     assert len(party.players) == 0 | ||||
|  | ||||
|     party.set_player(player) | ||||
|     await party.set_player(player) | ||||
|     assert len(party.players) == 1 | ||||
|  | ||||
|  | ||||
| def test_remove_player(party: Party, player: Player) -> None: | ||||
|     party.remove_player(player.player_id) | ||||
| async def test_remove_player(party: Party, player: Player) -> None: | ||||
|     await party.remove_player(player.player_id) | ||||
|     assert len(party.players) == 0 | ||||
|  | ||||
|     party.set_player(player) | ||||
|     party.remove_player(player.player_id) | ||||
|     await party.set_player(player) | ||||
|     await party.remove_player(player.player_id) | ||||
|     assert len(party.players) == 0 | ||||
|  | ||||
|  | ||||
| def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None: | ||||
|     party.set_player(player) | ||||
| async def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None: | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     party.set_bis_link(player.player_id, bis_link) | ||||
|     await party.set_bis_link(player.player_id, bis_link) | ||||
|     assert player.link == bis_link | ||||
|  | ||||
|  | ||||
| def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_player(player) | ||||
| async def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     party.set_item(player.player_id, weapon) | ||||
|     await party.set_item(player.player_id, weapon) | ||||
|     assert abs(player.loot_count(weapon)) == 1 | ||||
|     assert abs(player.loot_count(head_with_upgrade)) == 0 | ||||
|  | ||||
|  | ||||
| def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_player(player) | ||||
| async def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     party.remove_item(player.player_id, weapon) | ||||
|     await party.remove_item(player.player_id, weapon) | ||||
|     assert abs(player.loot_count(weapon)) == 0 | ||||
|     assert abs(player.loot_count(head_with_upgrade)) == 0 | ||||
|  | ||||
|     party.set_item(player.player_id, weapon) | ||||
|     await party.set_item(player.player_id, weapon) | ||||
|     assert abs(player.loot_count(weapon)) == 1 | ||||
|     assert abs(player.loot_count(head_with_upgrade)) == 0 | ||||
|  | ||||
|     party.remove_item(player.player_id, weapon) | ||||
|     await party.remove_item(player.player_id, weapon) | ||||
|     assert abs(player.loot_count(weapon)) == 0 | ||||
|     assert abs(player.loot_count(head_with_upgrade)) == 0 | ||||
|  | ||||
|  | ||||
| def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_player(player) | ||||
| async def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     await party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     assert player.bis.has_piece(head_with_upgrade) | ||||
|     assert not player.bis.has_piece(weapon) | ||||
|  | ||||
|  | ||||
| def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_player(player) | ||||
| async def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     party.remove_item_bis(player.player_id, head_with_upgrade) | ||||
|     await party.remove_item_bis(player.player_id, head_with_upgrade) | ||||
|     assert not player.bis.has_piece(head_with_upgrade) | ||||
|     assert not player.bis.has_piece(weapon) | ||||
|  | ||||
|     party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     await party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     assert player.bis.has_piece(head_with_upgrade) | ||||
|     assert not player.bis.has_piece(weapon) | ||||
|  | ||||
|     party.set_item_bis(player.player_id, weapon) | ||||
|     await party.set_item_bis(player.player_id, weapon) | ||||
|     assert player.bis.has_piece(head_with_upgrade) | ||||
|     assert player.bis.has_piece(weapon) | ||||
|  | ||||
|     party.remove_item_bis(player.player_id, head_with_upgrade) | ||||
|     await party.remove_item_bis(player.player_id, head_with_upgrade) | ||||
|     assert not player.bis.has_piece(head_with_upgrade) | ||||
|     assert player.bis.has_piece(weapon) | ||||
|  | ||||
|  | ||||
| def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece, weapon: Piece, | ||||
|              bis_link: str) -> None: | ||||
|     party.set_player(player) | ||||
|     party.set_bis_link(player.player_id, bis_link) | ||||
|     party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     party.set_item_bis(player.player_id, weapon) | ||||
|     party.set_item(player.player_id, weapon) | ||||
| async def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece, | ||||
|                    weapon: Piece, bis_link: str) -> None: | ||||
|     await party.set_player(player) | ||||
|     await party.set_bis_link(player.player_id, bis_link) | ||||
|     await party.set_item_bis(player.player_id, head_with_upgrade) | ||||
|     await party.set_item_bis(player.player_id, weapon) | ||||
|     await party.set_item(player.player_id, weapon) | ||||
|  | ||||
|     new_party = Party.get(database) | ||||
|     new_party = await Party.get(database) | ||||
|     assert party.party == new_party.party | ||||
|  | ||||
|     party.remove_player(player.player_id) | ||||
|     new_party = Party.get(database) | ||||
|     await party.remove_player(player.player_id) | ||||
|     new_party = await Party.get(database) | ||||
|     assert party.party == new_party.party | ||||
|  | ||||
| @ -8,9 +8,9 @@ from service.models.player import Player | ||||
|  | ||||
| async def test_bis_get(server: Any, party: Party, player: Player, player2: Player, | ||||
|                        head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_item_bis(player.player_id, weapon) | ||||
|     party.set_item_bis(player2.player_id, weapon) | ||||
|     party.set_item_bis(player2.player_id, head_with_upgrade) | ||||
|     await party.set_item_bis(player.player_id, weapon) | ||||
|     await party.set_item_bis(player2.player_id, weapon) | ||||
|     await party.set_item_bis(player2.player_id, head_with_upgrade) | ||||
|  | ||||
|     response = await server.get('/api/v1/party/bis') | ||||
|     assert response.status == 200 | ||||
| @ -19,9 +19,9 @@ async def test_bis_get(server: Any, party: Party, player: Player, player2: Playe | ||||
|  | ||||
| async def test_bis_get_with_filter(server: Any, party: Party, player: Player, player2: Player, | ||||
|                                    head_with_upgrade: Piece, weapon: Piece) -> None: | ||||
|     party.set_item_bis(player.player_id, weapon) | ||||
|     party.set_item_bis(player2.player_id, weapon) | ||||
|     party.set_item_bis(player2.player_id, head_with_upgrade) | ||||
|     await party.set_item_bis(player.player_id, weapon) | ||||
|     await party.set_item_bis(player2.player_id, weapon) | ||||
|     await party.set_item_bis(player2.player_id, head_with_upgrade) | ||||
|  | ||||
|     response = await server.get('/api/v1/party/bis', params={'nick': player.nick}) | ||||
|     assert response.status == 200 | ||||
|  | ||||
| @ -7,8 +7,8 @@ from service.models.player import Player | ||||
|  | ||||
|  | ||||
| async def test_loot_get(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None: | ||||
|     party.set_item(player.player_id, weapon) | ||||
|     party.set_item(player2.player_id, weapon) | ||||
|     await party.set_item(player.player_id, weapon) | ||||
|     await party.set_item(player2.player_id, weapon) | ||||
|  | ||||
|     response = await server.get('/api/v1/party/loot') | ||||
|     assert response.status == 200 | ||||
| @ -16,8 +16,8 @@ async def test_loot_get(server: Any, party: Party, player: Player, player2: Play | ||||
|  | ||||
|  | ||||
| async def test_loot_get_with_filter(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None: | ||||
|     party.set_item(player.player_id, weapon) | ||||
|     party.set_item(player2.player_id, weapon) | ||||
|     await party.set_item(player.player_id, weapon) | ||||
|     await party.set_item(player2.player_id, weapon) | ||||
|  | ||||
|     response = await server.get('/api/v1/party/loot', params={'nick': player.nick}) | ||||
|     assert response.status == 200 | ||||
|  | ||||
| @ -7,7 +7,7 @@ from service.models.player import Player | ||||
|  | ||||
|  | ||||
| async def test_players_get(server: Any, party: Party, player: Player) -> None: | ||||
|     party.set_player(player) | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     response = await server.get('/api/v1/party') | ||||
|     assert response.status == 200 | ||||
| @ -15,7 +15,7 @@ async def test_players_get(server: Any, party: Party, player: Player) -> None: | ||||
|  | ||||
|  | ||||
| async def test_players_get_with_filter(server: Any, party: Party, player: Player, player2: Player) -> None: | ||||
|     party.set_player(player) | ||||
|     await party.set_player(player) | ||||
|  | ||||
|     response = await server.get('/api/v1/party', params={'nick': player.nick}) | ||||
|     assert response.status == 200 | ||||
| @ -27,7 +27,7 @@ async def test_players_get_with_filter(server: Any, party: Party, player: Player | ||||
|  | ||||
|  | ||||
| async def test_players_post_add(server: Any, party: Party, player: Player) -> None: | ||||
|     party.remove_player(player.player_id) | ||||
|     await party.remove_player(player.player_id) | ||||
|  | ||||
|     response = await server.get('/api/v1/party', params={'nick': player.nick}) | ||||
|     assert response.status == 200 | ||||
| @ -64,7 +64,7 @@ async def test_players_post_remove(server: Any, party: Party, player: Player) -> | ||||
|  | ||||
| async def test_players_post_add_with_link(server: Any, party: Party, player: Player, | ||||
|                                           bis_link: str, bis_set: List[Piece]) -> None: | ||||
|     party.remove_player(player.player_id) | ||||
|     await party.remove_player(player.player_id) | ||||
|  | ||||
|     response = await server.get('/api/v1/party', params={'nick': player.nick}) | ||||
|     assert response.status == 200 | ||||
|  | ||||
		Reference in New Issue
	
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