mirror of
https://github.com/arcan1s/ffxivbis.git
synced 2025-04-25 09:47:18 +00:00
use async database
This commit is contained in:
parent
14c1e4842c
commit
98b20a073a
3
setup.py
3
setup.py
@ -28,6 +28,7 @@ setup(
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'aiohttp',
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'aiohttp_jinja2',
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'aiohttp_security',
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'aiosqlite',
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'Jinja2',
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'passlib',
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'requests',
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@ -37,7 +38,7 @@ setup(
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'pytest-runner'
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],
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tests_require=[
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'pytest', 'pytest-aiohttp'
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'pytest', 'pytest-aiohttp', 'pytest-asyncio'
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],
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include_package_data=True,
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@ -19,11 +19,11 @@ class AuthorizationPolicy(AbstractAuthorizationPolicy):
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self.database = database
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async def authorized_userid(self, identity: str) -> Optional[str]:
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user = self.database.get_user(identity)
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user = await self.database.get_user(identity)
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return identity if user is not None else None
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async def permits(self, identity: str, permission: str, context: str = None) -> bool:
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user = self.database.get_user(identity)
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user = await self.database.get_user(identity)
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if user is None:
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return False
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if user.username != identity:
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@ -45,7 +45,7 @@ class BiSView(BiSBaseView):
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try:
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player_id = PlayerId(Job[data['job']], data['nick'])
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piece: Piece = Piece.get(data) # type: ignore
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self.bis_post(action, player_id, piece)
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await self.bis_post(action, player_id, piece)
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except Exception as e:
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self.request.app.logger.exception('could not add bis')
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@ -65,7 +65,7 @@ class BiSView(BiSBaseView):
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try:
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player_id = PlayerId(Job[data['job']], data['nick'])
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link = self.bis_put(player_id, data['link'])
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link = await self.bis_put(player_id, data['link'])
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except Exception as e:
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self.request.app.logger.exception('could not parse bis')
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@ -45,7 +45,7 @@ class LootView(LootBaseView):
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try:
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player_id = PlayerId(Job[data['job']], data['nick'])
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piece: Piece = Piece.get(data) # type: ignore
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self.loot_post(action, player_id, piece)
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await self.loot_post(action, player_id, piece)
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except Exception as e:
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self.request.app.logger.exception('could not add loot')
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@ -43,7 +43,7 @@ class PlayerView(PlayerBaseView):
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return wrap_invalid_param(['action'], data)
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try:
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player_id = self.player_post(action, Job[data['job']], data['nick'], link, priority)
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player_id = await self.player_post(action, Job[data['job']], data['nick'], link, priority)
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except Exception as e:
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self.request.app.logger.exception('could not add loot')
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@ -16,8 +16,8 @@ from service.models.player import PlayerId
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class BiSBaseView(View):
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def bis_add(self, player_id: PlayerId, piece: Piece) -> Piece:
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self.request.app['party'].set_item_bis(player_id, piece)
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async def bis_add(self, player_id: PlayerId, piece: Piece) -> Piece:
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await self.request.app['party'].set_item_bis(player_id, piece)
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return piece
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def bis_get(self, nick: Optional[str]) -> List[Piece]:
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@ -28,21 +28,21 @@ class BiSBaseView(View):
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]
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return list(sum([player.bis.pieces for player in party], []))
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def bis_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]:
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async def bis_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]:
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if action == 'add':
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return self.bis_add(player_id, piece)
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return await self.bis_add(player_id, piece)
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elif action == 'remove':
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return self.bis_remove(player_id, piece)
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return await self.bis_remove(player_id, piece)
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return None
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def bis_put(self, player_id: PlayerId, link: str) -> str:
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async def bis_put(self, player_id: PlayerId, link: str) -> str:
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parser = AriyalaParser(self.request.app['config'])
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items = parser.get(link, player_id.job.name)
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for piece in items:
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self.request.app['party'].set_item_bis(player_id, piece)
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self.request.app['party'].set_bis_link(player_id, link)
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await self.request.app['party'].set_item_bis(player_id, piece)
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await self.request.app['party'].set_bis_link(player_id, link)
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return link
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def bis_remove(self, player_id: PlayerId, piece: Piece) -> Piece:
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self.request.app['party'].remove_item_bis(player_id, piece)
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async def bis_remove(self, player_id: PlayerId, piece: Piece) -> Piece:
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await self.request.app['party'].remove_item_bis(player_id, piece)
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return piece
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@ -16,13 +16,13 @@ from service.models.user import User
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class LoginBaseView(View):
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async def check_credentials(self, username: str, password: str) -> bool:
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user = self.request.app['database'].get_user(username)
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user = await self.request.app['database'].get_user(username)
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if user is None:
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return False
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return md5_crypt.verify(password, user.password)
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async def create_user(self, username: str, password: str, permission: str) -> None:
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self.request.app['database'].insert_user(User(username, password, permission), False)
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await self.request.app['database'].insert_user(User(username, password, permission), False)
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async def login(self, username: str, password: str) -> None:
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if await self.check_credentials(username, password):
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@ -40,4 +40,4 @@ class LoginBaseView(View):
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raise response
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async def remove_user(self, username: str) -> None:
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self.request.app['database'].delete_user(username)
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await self.request.app['database'].delete_user(username)
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@ -16,8 +16,8 @@ from service.models.upgrade import Upgrade
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class LootBaseView(View):
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def loot_add(self, player_id: PlayerId, piece: Piece) -> Piece:
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self.request.app['party'].set_item(player_id, piece)
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async def loot_add(self, player_id: PlayerId, piece: Piece) -> Piece:
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await self.request.app['party'].set_item(player_id, piece)
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return piece
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def loot_get(self, nick: Optional[str]) -> List[Piece]:
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@ -28,16 +28,16 @@ class LootBaseView(View):
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]
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return list(sum([player.loot for player in party], []))
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def loot_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]:
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async def loot_post(self, action: str, player_id: PlayerId, piece: Piece) -> Optional[Piece]:
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if action == 'add':
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return self.loot_add(player_id, piece)
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return await self.loot_add(player_id, piece)
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elif action == 'remove':
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return self.loot_remove(player_id, piece)
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return await self.loot_remove(player_id, piece)
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return None
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def loot_put(self, piece: Union[Piece, Upgrade]) -> List[PlayerIdWithCounters]:
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return self.request.app['loot'].suggest(piece)
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def loot_remove(self, player_id: PlayerId, piece: Piece) -> Piece:
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self.request.app['party'].remove_item(player_id, piece)
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async def loot_remove(self, player_id: PlayerId, piece: Piece) -> Piece:
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await self.request.app['party'].remove_item(player_id, piece)
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return piece
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@ -17,16 +17,16 @@ from service.models.player import Player, PlayerId
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class PlayerBaseView(View):
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def player_add(self, job: Job, nick: str, link: Optional[str], priority: int) -> PlayerId:
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async def player_add(self, job: Job, nick: str, link: Optional[str], priority: int) -> PlayerId:
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player = Player(job, nick, BiS(), [], link, int(priority))
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player_id = player.player_id
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self.request.app['party'].set_player(player)
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await self.request.app['party'].set_player(player)
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if link:
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parser = AriyalaParser(self.request.app['config'])
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items = parser.get(link, job.name)
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for piece in items:
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self.request.app['party'].set_item_bis(player_id, piece)
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await self.request.app['party'].set_item_bis(player_id, piece)
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return player_id
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@ -37,14 +37,14 @@ class PlayerBaseView(View):
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if nick is None or player.nick == nick
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]
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def player_post(self, action: str, job: Job, nick: str, link: Optional[str], priority: int) -> Optional[PlayerId]:
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async def player_post(self, action: str, job: Job, nick: str, link: Optional[str], priority: int) -> Optional[PlayerId]:
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if action == 'add':
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return self.player_add(job, nick, link, priority)
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return await self.player_add(job, nick, link, priority)
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elif action == 'remove':
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return self.player_remove(job, nick)
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return await self.player_remove(job, nick)
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return None
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def player_remove(self, job: Job, nick: str) -> PlayerId:
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async def player_remove(self, job: Job, nick: str) -> PlayerId:
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player_id = PlayerId(job, nick)
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self.request.app['party'].remove_player(player_id)
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await self.request.app['party'].remove_player(player_id)
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return player_id
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@ -65,7 +65,7 @@ class BiSHtmlView(BiSBaseView, PlayerBaseView):
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if any(param not in data for param in required):
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return wrap_invalid_param(required, data)
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is_tome = (data.getone('is_tome', None) == 'on')
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self.bis_post(data.getone('action'), player_id, # type: ignore
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await self.bis_post(data.getone('action'), player_id, # type: ignore
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Piece.get({'piece': data.getone('piece'), 'is_tome': is_tome})) # type: ignore
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elif method == 'put':
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@ -73,7 +73,7 @@ class BiSHtmlView(BiSBaseView, PlayerBaseView):
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if any(param not in data for param in required):
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return wrap_invalid_param(required, data)
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self.bis_put(player_id, data.getone('bis')) # type: ignore
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await self.bis_put(player_id, data.getone('bis')) # type: ignore
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except Exception as e:
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self.request.app.logger.exception('could not manage bis')
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@ -60,7 +60,7 @@ class LootHtmlView(LootBaseView, PlayerBaseView):
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try:
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player_id = PlayerId.from_pretty_name(data.getone('player')) # type: ignore
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is_tome = (data.getone('is_tome', None) == 'on')
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self.loot_post(data.getone('action'), player_id, # type: ignore
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await self.loot_post(data.getone('action'), player_id, # type: ignore
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Piece.get({'piece': data.getone('piece'), 'is_tome': is_tome})) # type: ignore
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except Exception as e:
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@ -58,7 +58,7 @@ class PlayerHtmlView(PlayerBaseView):
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action = data.getone('action')
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priority = data.getone('priority', 0)
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link = data.getone('bis', None)
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self.player_post(action, Job[data['job'].upper()], data['nick'], link, priority) # type: ignore
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await self.player_post(action, Job[data['job'].upper()], data['nick'], link, priority) # type: ignore
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except Exception as e:
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self.request.app.logger.exception('could not manage players')
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@ -24,7 +24,7 @@ class UsersHtmlView(LoginBaseView):
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users: List[User] = []
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try:
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users = self.request.app['database'].get_users()
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users = await self.request.app['database'].get_users()
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except Exception as e:
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self.request.app.logger.exception('could not get users')
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error = repr(e)
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@ -6,6 +6,7 @@
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#
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# License: 3-clause BSD, see https://opensource.org/licenses/BSD-3-Clause
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#
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import asyncio
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import logging
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from service.api.web import run_server, setup_service
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@ -23,12 +24,15 @@ class Application:
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self.logger = logging.getLogger('application')
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def run(self) -> None:
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loop = asyncio.get_event_loop()
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database = Database.get(self.config)
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database.migration()
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party = Party.get(database)
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party = loop.run_until_complete(Party.get(database))
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admin = User(self.config.get('auth', 'root_username'), self.config.get('auth', 'root_password'), 'admin')
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database.insert_user(admin, True)
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loop.run_until_complete(database.insert_user(admin, True))
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priority = self.config.get('settings', 'priority').split()
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loot_selector = LootSelector(party, priority)
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@ -51,40 +51,40 @@ class Database:
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def connection(self) -> str:
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raise NotImplementedError
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def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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async def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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raise NotImplementedError
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def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
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async def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
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raise NotImplementedError
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def delete_player(self, player_id: PlayerId) -> None:
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async def delete_player(self, player_id: PlayerId) -> None:
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raise NotImplementedError
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def delete_user(self, username: str) -> None:
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async def delete_user(self, username: str) -> None:
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raise NotImplementedError
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def get_party(self) -> List[Player]:
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async def get_party(self) -> List[Player]:
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raise NotImplementedError
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def get_player(self, player_id: PlayerId) -> Optional[int]:
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async def get_player(self, player_id: PlayerId) -> Optional[int]:
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raise NotImplementedError
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def get_user(self, username: str) -> Optional[User]:
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async def get_user(self, username: str) -> Optional[User]:
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raise NotImplementedError
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def get_users(self) -> List[User]:
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async def get_users(self) -> List[User]:
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raise NotImplementedError
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def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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async def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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raise NotImplementedError
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def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
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async def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
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raise NotImplementedError
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def insert_player(self, player: Player) -> None:
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async def insert_player(self, player: Player) -> None:
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raise NotImplementedError
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def insert_user(self, user: User, hashed_password: bool) -> None:
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async def insert_user(self, user: User, hashed_password: bool) -> None:
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raise NotImplementedError
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def migration(self) -> None:
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@ -31,50 +31,51 @@ class Party:
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return list(self.players.values())
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@classmethod
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def get(cls: Type[Party], database: Database) -> Party:
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async def get(cls: Type[Party], database: Database) -> Party:
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obj = Party(database)
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for player in database.get_party():
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players = await database.get_party()
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for player in players:
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obj.players[player.player_id] = player
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return obj
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def set_bis_link(self, player_id: PlayerId, link: str) -> None:
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async def set_bis_link(self, player_id: PlayerId, link: str) -> None:
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with self.lock:
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player = self.players[player_id]
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player.link = link
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self.database.insert_player(player)
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await self.database.insert_player(player)
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def remove_player(self, player_id: PlayerId) -> Optional[Player]:
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self.database.delete_player(player_id)
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async def remove_player(self, player_id: PlayerId) -> Optional[Player]:
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await self.database.delete_player(player_id)
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with self.lock:
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player = self.players.pop(player_id, None)
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return player
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def set_player(self, player: Player) -> PlayerId:
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async def set_player(self, player: Player) -> PlayerId:
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player_id = player.player_id
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self.database.insert_player(player)
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await self.database.insert_player(player)
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with self.lock:
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self.players[player_id] = player
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return player_id
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def set_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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self.database.insert_piece(player_id, piece)
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async def set_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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await self.database.insert_piece(player_id, piece)
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with self.lock:
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self.players[player_id].loot.append(piece)
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def remove_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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self.database.delete_piece(player_id, piece)
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async def remove_item(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
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await self.database.delete_piece(player_id, piece)
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with self.lock:
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try:
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self.players[player_id].loot.remove(piece)
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except ValueError:
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pass
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def set_item_bis(self, player_id: PlayerId, piece: Piece) -> None:
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self.database.insert_piece_bis(player_id, piece)
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async def set_item_bis(self, player_id: PlayerId, piece: Piece) -> None:
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await self.database.insert_piece_bis(player_id, piece)
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with self.lock:
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self.players[player_id].bis.set_item(piece)
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def remove_item_bis(self, player_id: PlayerId, piece: Piece) -> None:
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self.database.delete_piece_bis(player_id, piece)
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async def remove_item_bis(self, player_id: PlayerId, piece: Piece) -> None:
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await self.database.delete_piece_bis(player_id, piece)
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with self.lock:
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self.players[player_id].bis.remove_item(piece)
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@ -31,13 +31,13 @@ class SQLiteDatabase(Database):
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||||
def connection(self) -> str:
|
||||
return 'sqlite:///{path}'.format(path=self.database_path)
|
||||
|
||||
def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
|
||||
player = self.get_player(player_id)
|
||||
async def delete_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
|
||||
player = await self.get_player(player_id)
|
||||
if player is None:
|
||||
return
|
||||
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''delete from loot
|
||||
where loot_id in (
|
||||
select loot_id from loot
|
||||
@ -45,63 +45,70 @@ class SQLiteDatabase(Database):
|
||||
)''',
|
||||
(player, piece.name, getattr(piece, 'is_tome', True)))
|
||||
|
||||
def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
|
||||
player = self.get_player(player_id)
|
||||
async def delete_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
|
||||
player = await self.get_player(player_id)
|
||||
if player is None:
|
||||
return
|
||||
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''delete from bis where player_id = ? and piece = ?''',
|
||||
(player, piece.name))
|
||||
|
||||
def delete_player(self, player_id: PlayerId) -> None:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''delete from players where nick = ? and job = ?''',
|
||||
async def delete_player(self, player_id: PlayerId) -> None:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''delete from players where nick = ? and job = ?''',
|
||||
(player_id.nick, player_id.job.name))
|
||||
|
||||
def delete_user(self, username: str) -> None:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''delete from users where username = ?''', (username,))
|
||||
async def delete_user(self, username: str) -> None:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''delete from users where username = ?''', (username,))
|
||||
|
||||
def get_party(self) -> List[Player]:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''select * from bis''')
|
||||
bis_pieces = [Loot(row['player_id'], Piece.get(row)) for row in cursor.fetchall()]
|
||||
cursor.execute('''select * from loot''')
|
||||
loot_pieces = [Loot(row['player_id'], Piece.get(row)) for row in cursor.fetchall()]
|
||||
cursor.execute('''select * from players''')
|
||||
async def get_party(self) -> List[Player]:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''select * from bis''')
|
||||
rows = await cursor.fetchall()
|
||||
bis_pieces = [Loot(row['player_id'], Piece.get(row)) for row in rows]
|
||||
|
||||
await cursor.execute('''select * from loot''')
|
||||
rows = await cursor.fetchall()
|
||||
loot_pieces = [Loot(row['player_id'], Piece.get(row)) for row in rows]
|
||||
|
||||
await cursor.execute('''select * from players''')
|
||||
rows = await cursor.fetchall()
|
||||
party = {
|
||||
row['player_id']: Player(Job[row['job']], row['nick'], BiS(), [], row['bis_link'], row['priority'])
|
||||
for row in cursor.fetchall()
|
||||
for row in rows
|
||||
}
|
||||
|
||||
return self.set_loot(party, bis_pieces, loot_pieces)
|
||||
|
||||
def get_player(self, player_id: PlayerId) -> Optional[int]:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''select player_id from players where nick = ? and job = ?''',
|
||||
async def get_player(self, player_id: PlayerId) -> Optional[int]:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''select player_id from players where nick = ? and job = ?''',
|
||||
(player_id.nick, player_id.job.name))
|
||||
player = cursor.fetchone()
|
||||
player = await cursor.fetchone()
|
||||
return player['player_id'] if player is not None else None
|
||||
|
||||
def get_user(self, username: str) -> Optional[User]:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''select * from users where username = ?''', (username,))
|
||||
user = cursor.fetchone()
|
||||
async def get_user(self, username: str) -> Optional[User]:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''select * from users where username = ?''', (username,))
|
||||
user = await cursor.fetchone()
|
||||
return User(user['username'], user['password'], user['permission']) if user is not None else None
|
||||
|
||||
def get_users(self) -> List[User]:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute('''select * from users''')
|
||||
return [User(user['username'], user['password'], user['permission']) for user in cursor.fetchall()]
|
||||
async def get_users(self) -> List[User]:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute('''select * from users''')
|
||||
users = await cursor.fetchall()
|
||||
return [User(user['username'], user['password'], user['permission']) for user in users]
|
||||
|
||||
def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
|
||||
player = self.get_player(player_id)
|
||||
async def insert_piece(self, player_id: PlayerId, piece: Union[Piece, Upgrade]) -> None:
|
||||
player = await self.get_player(player_id)
|
||||
if player is None:
|
||||
return
|
||||
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''insert into loot
|
||||
(created, piece, is_tome, player_id)
|
||||
values
|
||||
@ -109,13 +116,13 @@ class SQLiteDatabase(Database):
|
||||
(Database.now(), piece.name, getattr(piece, 'is_tome', True), player)
|
||||
)
|
||||
|
||||
def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
|
||||
player = self.get_player(player_id)
|
||||
async def insert_piece_bis(self, player_id: PlayerId, piece: Piece) -> None:
|
||||
player = await self.get_player(player_id)
|
||||
if player is None:
|
||||
return
|
||||
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''replace into bis
|
||||
(created, piece, is_tome, player_id)
|
||||
values
|
||||
@ -123,9 +130,9 @@ class SQLiteDatabase(Database):
|
||||
(Database.now(), piece.name, piece.is_tome, player)
|
||||
)
|
||||
|
||||
def insert_player(self, player: Player) -> None:
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async def insert_player(self, player: Player) -> None:
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''replace into players
|
||||
(created, nick, job, bis_link, priority)
|
||||
values
|
||||
@ -133,10 +140,10 @@ class SQLiteDatabase(Database):
|
||||
(Database.now(), player.nick, player.job.name, player.link, player.priority)
|
||||
)
|
||||
|
||||
def insert_user(self, user: User, hashed_password: bool) -> None:
|
||||
async def insert_user(self, user: User, hashed_password: bool) -> None:
|
||||
password = user.password if hashed_password else md5_crypt.hash(user.password)
|
||||
with SQLiteHelper(self.database_path) as cursor:
|
||||
cursor.execute(
|
||||
async with SQLiteHelper(self.database_path) as cursor:
|
||||
await cursor.execute(
|
||||
'''replace into users
|
||||
(username, password, permission)
|
||||
values
|
||||
|
@ -7,13 +7,13 @@
|
||||
# License: 3-clause BSD, see https://opensource.org/licenses/BSD-3-Clause
|
||||
#
|
||||
# because sqlite3 does not support context management
|
||||
import sqlite3
|
||||
import aiosqlite
|
||||
|
||||
from types import TracebackType
|
||||
from typing import Any, Dict, Optional, Type
|
||||
|
||||
|
||||
def dict_factory(cursor: sqlite3.Cursor, row: sqlite3.Row) -> Dict[str, Any]:
|
||||
def dict_factory(cursor: aiosqlite.Cursor, row: aiosqlite.Row) -> Dict[str, Any]:
|
||||
return {
|
||||
key: value
|
||||
for key, value in zip([column[0] for column in cursor.description], row)
|
||||
@ -24,13 +24,13 @@ class SQLiteHelper():
|
||||
def __init__(self, database_path: str) -> None:
|
||||
self.database_path = database_path
|
||||
|
||||
def __enter__(self) -> sqlite3.Cursor:
|
||||
self.conn = sqlite3.connect(self.database_path)
|
||||
async def __aenter__(self) -> aiosqlite.Cursor:
|
||||
self.conn = await aiosqlite.connect(self.database_path)
|
||||
self.conn.row_factory = dict_factory
|
||||
self.conn.execute('''pragma foreign_keys = on''')
|
||||
return self.conn.cursor()
|
||||
await self.conn.execute('''pragma foreign_keys = on''')
|
||||
return await self.conn.cursor()
|
||||
|
||||
def __exit__(self, exc_type: Optional[Type[BaseException]], exc_value: Optional[BaseException],
|
||||
async def __aexit__(self, exc_type: Optional[Type[BaseException]], exc_value: Optional[BaseException],
|
||||
traceback: Optional[TracebackType]) -> None:
|
||||
self.conn.commit()
|
||||
self.conn.close()
|
||||
await self.conn.commit()
|
||||
await self.conn.close()
|
@ -105,14 +105,14 @@ def player2(bis2: BiS) -> Player:
|
||||
|
||||
|
||||
@pytest.fixture
|
||||
def selector(party: Party, player: Player, player2: Player,
|
||||
async def selector(party: Party, player: Player, player2: Player,
|
||||
head_with_upgrade: Piece, weapon: Piece) -> LootSelector:
|
||||
obj = LootSelector(party)
|
||||
|
||||
obj.party.set_player(player)
|
||||
await obj.party.set_player(player)
|
||||
player.bis.set_item(weapon)
|
||||
|
||||
obj.party.set_player(player2)
|
||||
await obj.party.set_player(player2)
|
||||
player2.bis.set_item(head_with_upgrade)
|
||||
player2.bis.set_item(weapon)
|
||||
|
||||
|
@ -4,92 +4,92 @@ from service.models.piece import Piece
|
||||
from service.models.player import Player
|
||||
|
||||
|
||||
def test_set_player(party: Party, player: Player) -> None:
|
||||
async def test_set_player(party: Party, player: Player) -> None:
|
||||
assert len(party.players) == 0
|
||||
|
||||
party.set_player(player)
|
||||
await party.set_player(player)
|
||||
assert len(party.players) == 1
|
||||
|
||||
|
||||
def test_remove_player(party: Party, player: Player) -> None:
|
||||
party.remove_player(player.player_id)
|
||||
async def test_remove_player(party: Party, player: Player) -> None:
|
||||
await party.remove_player(player.player_id)
|
||||
assert len(party.players) == 0
|
||||
|
||||
party.set_player(player)
|
||||
party.remove_player(player.player_id)
|
||||
await party.set_player(player)
|
||||
await party.remove_player(player.player_id)
|
||||
assert len(party.players) == 0
|
||||
|
||||
|
||||
def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
|
||||
party.set_player(player)
|
||||
async def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
|
||||
await party.set_player(player)
|
||||
|
||||
party.set_bis_link(player.player_id, bis_link)
|
||||
await party.set_bis_link(player.player_id, bis_link)
|
||||
assert player.link == bis_link
|
||||
|
||||
|
||||
def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_player(player)
|
||||
async def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
await party.set_player(player)
|
||||
|
||||
party.set_item(player.player_id, weapon)
|
||||
await party.set_item(player.player_id, weapon)
|
||||
assert abs(player.loot_count(weapon)) == 1
|
||||
assert abs(player.loot_count(head_with_upgrade)) == 0
|
||||
|
||||
|
||||
def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_player(player)
|
||||
async def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
await party.set_player(player)
|
||||
|
||||
party.remove_item(player.player_id, weapon)
|
||||
await party.remove_item(player.player_id, weapon)
|
||||
assert abs(player.loot_count(weapon)) == 0
|
||||
assert abs(player.loot_count(head_with_upgrade)) == 0
|
||||
|
||||
party.set_item(player.player_id, weapon)
|
||||
await party.set_item(player.player_id, weapon)
|
||||
assert abs(player.loot_count(weapon)) == 1
|
||||
assert abs(player.loot_count(head_with_upgrade)) == 0
|
||||
|
||||
party.remove_item(player.player_id, weapon)
|
||||
await party.remove_item(player.player_id, weapon)
|
||||
assert abs(player.loot_count(weapon)) == 0
|
||||
assert abs(player.loot_count(head_with_upgrade)) == 0
|
||||
|
||||
|
||||
def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_player(player)
|
||||
async def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
await party.set_player(player)
|
||||
|
||||
party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
await party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
assert player.bis.has_piece(head_with_upgrade)
|
||||
assert not player.bis.has_piece(weapon)
|
||||
|
||||
|
||||
def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_player(player)
|
||||
async def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
await party.set_player(player)
|
||||
|
||||
party.remove_item_bis(player.player_id, head_with_upgrade)
|
||||
await party.remove_item_bis(player.player_id, head_with_upgrade)
|
||||
assert not player.bis.has_piece(head_with_upgrade)
|
||||
assert not player.bis.has_piece(weapon)
|
||||
|
||||
party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
await party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
assert player.bis.has_piece(head_with_upgrade)
|
||||
assert not player.bis.has_piece(weapon)
|
||||
|
||||
party.set_item_bis(player.player_id, weapon)
|
||||
await party.set_item_bis(player.player_id, weapon)
|
||||
assert player.bis.has_piece(head_with_upgrade)
|
||||
assert player.bis.has_piece(weapon)
|
||||
|
||||
party.remove_item_bis(player.player_id, head_with_upgrade)
|
||||
await party.remove_item_bis(player.player_id, head_with_upgrade)
|
||||
assert not player.bis.has_piece(head_with_upgrade)
|
||||
assert player.bis.has_piece(weapon)
|
||||
|
||||
|
||||
def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece, weapon: Piece,
|
||||
bis_link: str) -> None:
|
||||
party.set_player(player)
|
||||
party.set_bis_link(player.player_id, bis_link)
|
||||
party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
party.set_item_bis(player.player_id, weapon)
|
||||
party.set_item(player.player_id, weapon)
|
||||
async def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece,
|
||||
weapon: Piece, bis_link: str) -> None:
|
||||
await party.set_player(player)
|
||||
await party.set_bis_link(player.player_id, bis_link)
|
||||
await party.set_item_bis(player.player_id, head_with_upgrade)
|
||||
await party.set_item_bis(player.player_id, weapon)
|
||||
await party.set_item(player.player_id, weapon)
|
||||
|
||||
new_party = Party.get(database)
|
||||
new_party = await Party.get(database)
|
||||
assert party.party == new_party.party
|
||||
|
||||
party.remove_player(player.player_id)
|
||||
new_party = Party.get(database)
|
||||
await party.remove_player(player.player_id)
|
||||
new_party = await Party.get(database)
|
||||
assert party.party == new_party.party
|
||||
|
@ -8,9 +8,9 @@ from service.models.player import Player
|
||||
|
||||
async def test_bis_get(server: Any, party: Party, player: Player, player2: Player,
|
||||
head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_item_bis(player.player_id, weapon)
|
||||
party.set_item_bis(player2.player_id, weapon)
|
||||
party.set_item_bis(player2.player_id, head_with_upgrade)
|
||||
await party.set_item_bis(player.player_id, weapon)
|
||||
await party.set_item_bis(player2.player_id, weapon)
|
||||
await party.set_item_bis(player2.player_id, head_with_upgrade)
|
||||
|
||||
response = await server.get('/api/v1/party/bis')
|
||||
assert response.status == 200
|
||||
@ -19,9 +19,9 @@ async def test_bis_get(server: Any, party: Party, player: Player, player2: Playe
|
||||
|
||||
async def test_bis_get_with_filter(server: Any, party: Party, player: Player, player2: Player,
|
||||
head_with_upgrade: Piece, weapon: Piece) -> None:
|
||||
party.set_item_bis(player.player_id, weapon)
|
||||
party.set_item_bis(player2.player_id, weapon)
|
||||
party.set_item_bis(player2.player_id, head_with_upgrade)
|
||||
await party.set_item_bis(player.player_id, weapon)
|
||||
await party.set_item_bis(player2.player_id, weapon)
|
||||
await party.set_item_bis(player2.player_id, head_with_upgrade)
|
||||
|
||||
response = await server.get('/api/v1/party/bis', params={'nick': player.nick})
|
||||
assert response.status == 200
|
||||
|
@ -7,8 +7,8 @@ from service.models.player import Player
|
||||
|
||||
|
||||
async def test_loot_get(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None:
|
||||
party.set_item(player.player_id, weapon)
|
||||
party.set_item(player2.player_id, weapon)
|
||||
await party.set_item(player.player_id, weapon)
|
||||
await party.set_item(player2.player_id, weapon)
|
||||
|
||||
response = await server.get('/api/v1/party/loot')
|
||||
assert response.status == 200
|
||||
@ -16,8 +16,8 @@ async def test_loot_get(server: Any, party: Party, player: Player, player2: Play
|
||||
|
||||
|
||||
async def test_loot_get_with_filter(server: Any, party: Party, player: Player, player2: Player, weapon: Piece) -> None:
|
||||
party.set_item(player.player_id, weapon)
|
||||
party.set_item(player2.player_id, weapon)
|
||||
await party.set_item(player.player_id, weapon)
|
||||
await party.set_item(player2.player_id, weapon)
|
||||
|
||||
response = await server.get('/api/v1/party/loot', params={'nick': player.nick})
|
||||
assert response.status == 200
|
||||
|
@ -7,7 +7,7 @@ from service.models.player import Player
|
||||
|
||||
|
||||
async def test_players_get(server: Any, party: Party, player: Player) -> None:
|
||||
party.set_player(player)
|
||||
await party.set_player(player)
|
||||
|
||||
response = await server.get('/api/v1/party')
|
||||
assert response.status == 200
|
||||
@ -15,7 +15,7 @@ async def test_players_get(server: Any, party: Party, player: Player) -> None:
|
||||
|
||||
|
||||
async def test_players_get_with_filter(server: Any, party: Party, player: Player, player2: Player) -> None:
|
||||
party.set_player(player)
|
||||
await party.set_player(player)
|
||||
|
||||
response = await server.get('/api/v1/party', params={'nick': player.nick})
|
||||
assert response.status == 200
|
||||
@ -27,7 +27,7 @@ async def test_players_get_with_filter(server: Any, party: Party, player: Player
|
||||
|
||||
|
||||
async def test_players_post_add(server: Any, party: Party, player: Player) -> None:
|
||||
party.remove_player(player.player_id)
|
||||
await party.remove_player(player.player_id)
|
||||
|
||||
response = await server.get('/api/v1/party', params={'nick': player.nick})
|
||||
assert response.status == 200
|
||||
@ -64,7 +64,7 @@ async def test_players_post_remove(server: Any, party: Party, player: Player) ->
|
||||
|
||||
async def test_players_post_add_with_link(server: Any, party: Party, player: Player,
|
||||
bis_link: str, bis_set: List[Piece]) -> None:
|
||||
party.remove_player(player.player_id)
|
||||
await party.remove_player(player.player_id)
|
||||
|
||||
response = await server.get('/api/v1/party', params={'nick': player.nick})
|
||||
assert response.status == 200
|
||||
|
Loading…
Reference in New Issue
Block a user