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use async database
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@ -4,92 +4,92 @@ from service.models.piece import Piece
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from service.models.player import Player
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def test_set_player(party: Party, player: Player) -> None:
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async def test_set_player(party: Party, player: Player) -> None:
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assert len(party.players) == 0
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party.set_player(player)
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await party.set_player(player)
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assert len(party.players) == 1
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def test_remove_player(party: Party, player: Player) -> None:
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party.remove_player(player.player_id)
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async def test_remove_player(party: Party, player: Player) -> None:
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await party.remove_player(player.player_id)
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assert len(party.players) == 0
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party.set_player(player)
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party.remove_player(player.player_id)
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await party.set_player(player)
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await party.remove_player(player.player_id)
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assert len(party.players) == 0
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def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
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party.set_player(player)
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async def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
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await party.set_player(player)
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party.set_bis_link(player.player_id, bis_link)
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await party.set_bis_link(player.player_id, bis_link)
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assert player.link == bis_link
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def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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party.set_player(player)
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async def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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await party.set_player(player)
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party.set_item(player.player_id, weapon)
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await party.set_item(player.player_id, weapon)
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assert abs(player.loot_count(weapon)) == 1
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assert abs(player.loot_count(head_with_upgrade)) == 0
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def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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party.set_player(player)
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async def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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await party.set_player(player)
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party.remove_item(player.player_id, weapon)
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await party.remove_item(player.player_id, weapon)
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assert abs(player.loot_count(weapon)) == 0
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assert abs(player.loot_count(head_with_upgrade)) == 0
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party.set_item(player.player_id, weapon)
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await party.set_item(player.player_id, weapon)
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assert abs(player.loot_count(weapon)) == 1
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assert abs(player.loot_count(head_with_upgrade)) == 0
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party.remove_item(player.player_id, weapon)
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await party.remove_item(player.player_id, weapon)
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assert abs(player.loot_count(weapon)) == 0
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assert abs(player.loot_count(head_with_upgrade)) == 0
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def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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party.set_player(player)
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async def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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await party.set_player(player)
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party.set_item_bis(player.player_id, head_with_upgrade)
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await party.set_item_bis(player.player_id, head_with_upgrade)
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assert player.bis.has_piece(head_with_upgrade)
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assert not player.bis.has_piece(weapon)
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def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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party.set_player(player)
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async def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
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await party.set_player(player)
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party.remove_item_bis(player.player_id, head_with_upgrade)
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await party.remove_item_bis(player.player_id, head_with_upgrade)
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assert not player.bis.has_piece(head_with_upgrade)
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assert not player.bis.has_piece(weapon)
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party.set_item_bis(player.player_id, head_with_upgrade)
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await party.set_item_bis(player.player_id, head_with_upgrade)
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assert player.bis.has_piece(head_with_upgrade)
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assert not player.bis.has_piece(weapon)
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party.set_item_bis(player.player_id, weapon)
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await party.set_item_bis(player.player_id, weapon)
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assert player.bis.has_piece(head_with_upgrade)
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assert player.bis.has_piece(weapon)
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party.remove_item_bis(player.player_id, head_with_upgrade)
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await party.remove_item_bis(player.player_id, head_with_upgrade)
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assert not player.bis.has_piece(head_with_upgrade)
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assert player.bis.has_piece(weapon)
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def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece, weapon: Piece,
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bis_link: str) -> None:
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party.set_player(player)
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party.set_bis_link(player.player_id, bis_link)
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party.set_item_bis(player.player_id, head_with_upgrade)
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party.set_item_bis(player.player_id, weapon)
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party.set_item(player.player_id, weapon)
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async def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece,
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weapon: Piece, bis_link: str) -> None:
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await party.set_player(player)
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await party.set_bis_link(player.player_id, bis_link)
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await party.set_item_bis(player.player_id, head_with_upgrade)
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await party.set_item_bis(player.player_id, weapon)
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await party.set_item(player.player_id, weapon)
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new_party = Party.get(database)
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new_party = await Party.get(database)
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assert party.party == new_party.party
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party.remove_player(player.player_id)
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new_party = Party.get(database)
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await party.remove_player(player.player_id)
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new_party = await Party.get(database)
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assert party.party == new_party.party
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