use async database

This commit is contained in:
2019-09-11 04:21:31 +03:00
parent 14c1e4842c
commit 98b20a073a
23 changed files with 199 additions and 186 deletions

View File

@ -4,92 +4,92 @@ from service.models.piece import Piece
from service.models.player import Player
def test_set_player(party: Party, player: Player) -> None:
async def test_set_player(party: Party, player: Player) -> None:
assert len(party.players) == 0
party.set_player(player)
await party.set_player(player)
assert len(party.players) == 1
def test_remove_player(party: Party, player: Player) -> None:
party.remove_player(player.player_id)
async def test_remove_player(party: Party, player: Player) -> None:
await party.remove_player(player.player_id)
assert len(party.players) == 0
party.set_player(player)
party.remove_player(player.player_id)
await party.set_player(player)
await party.remove_player(player.player_id)
assert len(party.players) == 0
def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
party.set_player(player)
async def test_set_bis_link(party: Party, player: Player, bis_link: str) -> None:
await party.set_player(player)
party.set_bis_link(player.player_id, bis_link)
await party.set_bis_link(player.player_id, bis_link)
assert player.link == bis_link
def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
party.set_player(player)
async def test_set_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
await party.set_player(player)
party.set_item(player.player_id, weapon)
await party.set_item(player.player_id, weapon)
assert abs(player.loot_count(weapon)) == 1
assert abs(player.loot_count(head_with_upgrade)) == 0
def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
party.set_player(player)
async def test_remove_item(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
await party.set_player(player)
party.remove_item(player.player_id, weapon)
await party.remove_item(player.player_id, weapon)
assert abs(player.loot_count(weapon)) == 0
assert abs(player.loot_count(head_with_upgrade)) == 0
party.set_item(player.player_id, weapon)
await party.set_item(player.player_id, weapon)
assert abs(player.loot_count(weapon)) == 1
assert abs(player.loot_count(head_with_upgrade)) == 0
party.remove_item(player.player_id, weapon)
await party.remove_item(player.player_id, weapon)
assert abs(player.loot_count(weapon)) == 0
assert abs(player.loot_count(head_with_upgrade)) == 0
def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
party.set_player(player)
async def test_set_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
await party.set_player(player)
party.set_item_bis(player.player_id, head_with_upgrade)
await party.set_item_bis(player.player_id, head_with_upgrade)
assert player.bis.has_piece(head_with_upgrade)
assert not player.bis.has_piece(weapon)
def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
party.set_player(player)
async def test_remove_item_bis(party: Party, player: Player, head_with_upgrade: Piece, weapon: Piece) -> None:
await party.set_player(player)
party.remove_item_bis(player.player_id, head_with_upgrade)
await party.remove_item_bis(player.player_id, head_with_upgrade)
assert not player.bis.has_piece(head_with_upgrade)
assert not player.bis.has_piece(weapon)
party.set_item_bis(player.player_id, head_with_upgrade)
await party.set_item_bis(player.player_id, head_with_upgrade)
assert player.bis.has_piece(head_with_upgrade)
assert not player.bis.has_piece(weapon)
party.set_item_bis(player.player_id, weapon)
await party.set_item_bis(player.player_id, weapon)
assert player.bis.has_piece(head_with_upgrade)
assert player.bis.has_piece(weapon)
party.remove_item_bis(player.player_id, head_with_upgrade)
await party.remove_item_bis(player.player_id, head_with_upgrade)
assert not player.bis.has_piece(head_with_upgrade)
assert player.bis.has_piece(weapon)
def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece, weapon: Piece,
bis_link: str) -> None:
party.set_player(player)
party.set_bis_link(player.player_id, bis_link)
party.set_item_bis(player.player_id, head_with_upgrade)
party.set_item_bis(player.player_id, weapon)
party.set_item(player.player_id, weapon)
async def test_get(party: Party, database: Database, player: Player, head_with_upgrade: Piece,
weapon: Piece, bis_link: str) -> None:
await party.set_player(player)
await party.set_bis_link(player.player_id, bis_link)
await party.set_item_bis(player.player_id, head_with_upgrade)
await party.set_item_bis(player.player_id, weapon)
await party.set_item(player.player_id, weapon)
new_party = Party.get(database)
new_party = await Party.get(database)
assert party.party == new_party.party
party.remove_player(player.player_id)
new_party = Party.get(database)
await party.remove_player(player.player_id)
new_party = await Party.get(database)
assert party.party == new_party.party