6e62ceaac7
massive changes inside
...
* use pass by ref instead of by value if possible
* use reference in interation over collections
* fix no tag inserting
2017-05-04 15:00:50 +03:00
1b4d1d6944
implement qcronscheduler, tests update
2017-04-28 01:47:42 +03:00
10f556e41b
Try to fix test for automatic run with travis
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* Additionally calculate valid pressure
2017-02-13 21:04:03 +03:00
ee6cf60aa4
change constants from #define
to const var val
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Update contributing.md accordingly
2016-09-18 00:59:23 +03:00
bcf757477b
use constat string to request mpd data
2016-07-29 13:50:03 +03:00
1864dc71d5
use sockets from MPD instead of running curl
2016-07-28 15:34:52 +03:00
8e8ac2f3c7
some refactoring
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* fix undefinded behaviour
* drop dbus timout, use generic timeout insead
* drop load source to own cmake key
* update contributing.md
2016-06-30 01:59:06 +03:00
71ae832bcd
add last sources test for playersource
2016-06-18 05:08:14 +03:00
0f1763cb81
add one more workaround for possible freezes ( #96 )
...
First of all it seems that freezes were caused by stuck dbus calls. I've
enabled dbus call timeout (build-configured, default to 3000 msec). And
moreover I've added one more thread lock for dbus calls.
2016-06-17 15:19:00 +03:00
5a0541d06d
Add test for hddsource, move sources to own library
2016-06-07 14:16:48 +03:00