one more update ast page

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Evgenii Alekseev 2017-07-21 12:50:50 +03:00
parent 34bc1d94a9
commit 6d88533a90

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@ -168,7 +168,9 @@ represents basic card usage in my opinion.
with these resources (TP for physical jobs, MP for casters). _Does not_ with these resources (TP for physical jobs, MP for casters). _Does not_
increase DoTs potency. May has some other usages, for example, my co-healer increase DoTs potency. May has some other usages, for example, my co-healer
found it is useful if you need to ressurect several people in limited time with found it is useful if you need to ressurect several people in limited time with
no Lightspeed and Swiftcast cooldown no Lightspeed and Swiftcast cooldown (To be honest in my opinion it is trash
uses anyway: Enhanced Arrow gives you 20% of 8 sec base cooldown which is
still too low.)
* enhanced: not the best combination, in my opinion the best usage is to buff * enhanced: not the best combination, in my opinion the best usage is to buff
BLM BLM
* expanded: alternative to AoE Balance * expanded: alternative to AoE Balance
@ -334,6 +336,25 @@ they wanna have good numbers during opener. Expanded Balance should be followed
by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are
not so good as Balance is. not so good as Balance is.
# Gearing and melding
In general you might want to prioritize stats in the following order:
Mind >> Crit Hit >> Determination ~ Spell Speed > Piety
* Some people [say](http://dtguilds.enjin.com/davidsastguide) that until you get
Crit Hit more than 2700, Determination is better. I cannot verify or deny it
because have no ability to do precise metering. In general Crit Hit is better
than Determination at least because of Lightspeed procs.
* Another question is Determination vs Spell Speed. Before 4.0 usually Spell Speed
and Determination had close values of stat weights. I would recommend you to
prioritize Spell Speed over Determination as soon as it allows you to be more
mobile.
* You should get Piety as much as you are comfortable. But it should has the
lowest priority. Try to use some Ethers.
* You _can_ meld Direct Hit (healers gear does not have it itself), but it does
not affect your healing potency, so I would prefer Crit Hit.
# Potions and food # Potions and food
Get some good HQ Ether potions and Mind ones. Ether can be used to restore your Get some good HQ Ether potions and Mind ones. Ether can be used to restore your
@ -353,10 +374,16 @@ tank buster (I'm not talking about doing mechanics here - like Doom, or Living
Dead). Good choice is Aspected Helios with HoT effect. You are good if your Dead). Good choice is Aspected Helios with HoT effect. You are good if your
overheal is below 20-30% (some overheal is allowed because of HoT effects or if overheal is below 20-30% (some overheal is allowed because of HoT effects or if
you are going to shield members with full HP). you are going to shield members with full HP).
* The previous mean that in general you don't need to keep tank's HP full. 50%
and no tank buster expected? Okay, no heal for you then. Good example is Susano
Extreme first phase - the only one skill I used to heal MT is Essential Dignity
and Aspected Benefic sometimes.
* Know fight and your cast time, try to heal tank right after tank buster. It * Know fight and your cast time, try to heal tank right after tank buster. It
means that you need to start casting Benefic (II) during tank buster cast, not means that you need to start casting Benefic (II) during tank buster cast, not
after. Same for AoE healing. after. Same for AoE healing.
* Use Benefic for spamming. It is more efficient and has Benefic II proc. * Use Benefic for spamming. It is more efficient and has Benefic II proc.
* Check if you have Benefic II proc, critical healing with Benefic II is cool.
(but don't use it if you can heal just by Benefic).
* If you are main healier - your goal is to heal party, don't hope and don't * If you are main healier - your goal is to heal party, don't hope and don't
trust your co-healer, if someone died because of lack of healing - it is your trust your co-healer, if someone died because of lack of healing - it is your
fault. In other hand if someone got additional damage because of mechanics - fault. In other hand if someone got additional damage because of mechanics -