mirror of
https://github.com/arcan1s/arcanis.me.git
synced 2025-04-24 15:27:17 +00:00
late 4.3 update
This commit is contained in:
parent
b2b973d3aa
commit
53a681eece
@ -28,7 +28,7 @@ This guide does not teach you how to play in casual content (like usual 4-ppl
|
|||||||
dungeons), but you can certainly use all advises and raiding practices in
|
dungeons), but you can certainly use all advises and raiding practices in
|
||||||
casual content. No pictures (yet?).
|
casual content. No pictures (yet?).
|
||||||
|
|
||||||
The guide is actual for 4.2.
|
The guide is actual for 4.3.
|
||||||
|
|
||||||
Special thanks to Nan Talion (Odin) and Marisha White (Odin) for reading this
|
Special thanks to Nan Talion (Odin) and Marisha White (Odin) for reading this
|
||||||
template and pointing out some shortcomings and vaguenesses.
|
template and pointing out some shortcomings and vaguenesses.
|
||||||
@ -41,6 +41,7 @@ template and pointing out some shortcomings and vaguenesses.
|
|||||||
* Sep 04 2017: small fixes, pointed out on reddit
|
* Sep 04 2017: small fixes, pointed out on reddit
|
||||||
* Dec 21 2017: small fixes
|
* Dec 21 2017: small fixes
|
||||||
* Mar 6, 2018: add video, small fixes
|
* Mar 6, 2018: add video, small fixes
|
||||||
|
* Jun 25, 2018: late 4.3 update
|
||||||
|
|
||||||
# Terms and concepts
|
# Terms and concepts
|
||||||
|
|
||||||
@ -127,7 +128,9 @@ have very different HP pool. So using Benefic I for a mage might be more than en
|
|||||||
Just try to use Benefic II on as low HP as you (and tank) are comfortable. For
|
Just try to use Benefic II on as low HP as you (and tank) are comfortable. For
|
||||||
example, I found that during active movement and mechanics avoidance phases (also
|
example, I found that during active movement and mechanics avoidance phases (also
|
||||||
referred as "dancing") on Susano Extreme Benefic I is more than enough despite
|
referred as "dancing") on Susano Extreme Benefic I is more than enough despite
|
||||||
the fact that lightning damage is more than 50% of DPS' HP.
|
the fact that lightning damage is more than 50% of DPS' HP. Also note cast time
|
||||||
|
of Benefic II - it is the same as cast time of Benefic is, so basically it allows
|
||||||
|
you to be more mobile than other healers are.
|
||||||
|
|
||||||
## oGCD skills
|
## oGCD skills
|
||||||
|
|
||||||
@ -178,15 +181,15 @@ General rule - use them as soon as they are up when appropriate.
|
|||||||
* Aspected Helios/Nocturnal
|
* Aspected Helios/Nocturnal
|
||||||
|
|
||||||
* potency: 150 (150 + 150 * 1.5 = 375 with shields)
|
* potency: 150 (150 + 150 * 1.5 = 375 with shields)
|
||||||
* base HPS (for all targets): 400 (1000)
|
* base HPS (for all targets): 480 (1200)
|
||||||
* efficiency: 0.22 (0.56)
|
* efficiency: 0.27 (0.67)
|
||||||
* comment: should be only used to mitigate incoming party damage
|
* comment: should be only used to mitigate incoming party damage
|
||||||
|
|
||||||
* Aspected Helios/Diurnal
|
* Aspected Helios/Diurnal
|
||||||
|
|
||||||
* potency: 200 + 40 * (30 / 3) = 600
|
* potency: 200 + 40 * (30 / 3) = 600
|
||||||
* base HPS (for all targets): 1600
|
* base HPS (for all targets): 1920
|
||||||
* efficiency: 0.89
|
* efficiency: 1.07
|
||||||
* comment: in general you want to keep it up for party members after incoming
|
* comment: in general you want to keep it up for party members after incoming
|
||||||
AoE damage leaving about 80% on each party member, for example it was my main
|
AoE damage leaving about 80% on each party member, for example it was my main
|
||||||
skill during first phase of A10S and A11S. Avoid use it if party's HP is about
|
skill during first phase of A10S and A11S. Avoid use it if party's HP is about
|
||||||
@ -200,9 +203,12 @@ General rule - never spam any of it.
|
|||||||
Nocturnal (but I'm not taking into account difference in healing power though).
|
Nocturnal (but I'm not taking into account difference in healing power though).
|
||||||
* Benefic is more efficient than Benefic II (by healing and MP usage), but
|
* Benefic is more efficient than Benefic II (by healing and MP usage), but
|
||||||
requires additional GCD, which can be used to ~pew-pew~ deal damage.
|
requires additional GCD, which can be used to ~pew-pew~ deal damage.
|
||||||
* Helios is not as good as Aspected Helios/Diurnal is (unlike WHM, whose Cure III
|
* Helios is not as good as Aspected Helios (with any stance) is (unlike WHM,
|
||||||
is the best).
|
whose Cure III is the best).
|
||||||
* Aspected Benefic/Diurnal is even better than Benefic II.
|
* Aspected Benefic/Diurnal is even better than Benefic II.
|
||||||
|
* Again, as with Benefic II note that astrologian's Aspected Helios is faster than
|
||||||
|
WHM analogue Medica II and it has cast time equals to recast one. Adjust if you
|
||||||
|
need to.
|
||||||
|
|
||||||
# Core mechanics
|
# Core mechanics
|
||||||
|
|
||||||
@ -281,7 +287,7 @@ The following table represents basic card usage.
|
|||||||
|
|
||||||
Short notes:
|
Short notes:
|
||||||
|
|
||||||
* None of these rules (expect for Expanded Ewer/Spire) are mandatory.
|
* None of these rules (except for Expanded Ewer/Spire) are mandatory.
|
||||||
* Never use macros for cards.
|
* Never use macros for cards.
|
||||||
* Be sure that card is in CD or you have drawn a card and it is more than 15-20
|
* Be sure that card is in CD or you have drawn a card and it is more than 15-20
|
||||||
sec left. If you have drawn one and you see no usages in more than 15 sec - try
|
sec left. If you have drawn one and you see no usages in more than 15 sec - try
|
||||||
@ -300,7 +306,9 @@ to hold it or Royal Road it - convert to Minor Arcana.
|
|||||||
|
|
||||||
* Very useful when you need to heal and move at the same time.
|
* Very useful when you need to heal and move at the same time.
|
||||||
* Very useful when you need to spam healing and want to safe some MP.
|
* Very useful when you need to spam healing and want to safe some MP.
|
||||||
* Should be _never_ used when you are DPSing.
|
* And now say f*ck you white mage and stack it with Gravity or Malefic. Note that
|
||||||
|
in case if Gravity it will also increases your DPS, because usual Gravity cast
|
||||||
|
time is more than recast one.
|
||||||
|
|
||||||
## Synastry
|
## Synastry
|
||||||
|
|
||||||
@ -323,6 +331,8 @@ best usages is on rephases (if there is incoming damage of course), because it
|
|||||||
can be extended by Celestial Opposition with damage buffs after (in this case be
|
can be extended by Celestial Opposition with damage buffs after (in this case be
|
||||||
sure that you have already drawn card and ready to buff party). Please note that
|
sure that you have already drawn card and ready to buff party). Please note that
|
||||||
you need some time to buff being applied, so you need to stay for several seconds.
|
you need some time to buff being applied, so you need to stay for several seconds.
|
||||||
|
Also it has the stronges HoT potency, so you might want to use it just because
|
||||||
|
you want to DPS more.
|
||||||
|
|
||||||
## Celestial Opposition
|
## Celestial Opposition
|
||||||
|
|
||||||
@ -416,8 +426,7 @@ because have no ability to do precise metering. For low Crit Hit rates and
|
|||||||
if you don't have jobs which buff you Crit Hit, you might want to prioritize
|
if you don't have jobs which buff you Crit Hit, you might want to prioritize
|
||||||
Determination though.
|
Determination though.
|
||||||
* Another question is Determination vs Spell Speed. Before 4.0 usually Spell Speed
|
* Another question is Determination vs Spell Speed. Before 4.0 usually Spell Speed
|
||||||
and Determination had close values of stat weights. I would recommend you to
|
and Determination had close values of stat weights. My own choice is Spell Speed.
|
||||||
prioritize Spell Speed over Determination as it allows you to be more mobile.
|
|
||||||
* You should get Piety as much as you are comfortable. But it should have the
|
* You should get Piety as much as you are comfortable. But it should have the
|
||||||
lowest priority. Try to use some Ethers. Piety is also depends on your party,
|
lowest priority. Try to use some Ethers. Piety is also depends on your party,
|
||||||
their experience and their equipment. (To be honest piety remarks were added
|
their experience and their equipment. (To be honest piety remarks were added
|
||||||
|
Loading…
Reference in New Issue
Block a user