From 452192136984f96b15f60266b886424377097696 Mon Sep 17 00:00:00 2001 From: Evgeniy Alekseev Date: Sat, 2 Sep 2017 06:07:06 +0300 Subject: [PATCH] small fix --- _posts/2017-07-01-ffxiv-astrologian.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/_posts/2017-07-01-ffxiv-astrologian.md b/_posts/2017-07-01-ffxiv-astrologian.md index a9b8dec..2fa1c83 100644 --- a/_posts/2017-07-01-ffxiv-astrologian.md +++ b/_posts/2017-07-01-ffxiv-astrologian.md @@ -199,9 +199,9 @@ General rule - never spam any of it. * As far as you can see Diurnal sect is more powerfull for healing abilities than Nocturnal (but I'm not taking into account difference in healing power though). * Benefic is more efficient than Benefic II (by healing and MP usage), but -requires additional GCD, which can be used to ~~pew-pew~~ deal damage. -* Helios is as good as Aspected Helios/Diurnal is (unlike WHM, whose Cure III is -the best). +requires additional GCD, which can be used to ~pew-pew~ deal damage. +* Helios is not as good as Aspected Helios/Diurnal is (unlike WHM, whose Cure III +is the best). * Aspected Benefic/Diurnal is even better than Benefic II. # Core mechanics