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update guide
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@ -28,7 +28,7 @@ This guide does not teach you how to play in casual content (like usual 4-ppl
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dungeons), but you can certainly use all advises and raiding practices in
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casual content. No pictures (yet?).
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The guide is actual for 4.18.
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The guide is actual for 4.2.
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Special thanks to Nan Talion (Odin) and Marisha White (Odin) for reading this
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template and pointing out some shortcomings and vaguenesses.
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@ -40,6 +40,7 @@ template and pointing out some shortcomings and vaguenesses.
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* Jul 29 2017: add Marisha's remarks
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* Sep 04 2017: small fixes, pointed out on reddit
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* Dec 21 2017: small fixes
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* Mar 6, 2018: add video, small fixes
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# Terms and concepts
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@ -58,7 +59,7 @@ average. In this guide we are using the following formulae:
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So, for example Helios (base cast and recast times are 2.5 sec) affects 8 players
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and have potency 300: `(300 * 8) / 2.5 = 960`.
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* oGKD skills are skills that are instant and don’t trigger global skills
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* oGCD skills are skills that are instant and don’t trigger global skills
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cooldown.
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* Overhealing is healing a target when it’s HP is already full. You can’t evade
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it altogether, but general consensus is that too much overhealing is bad. It
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@ -109,7 +110,7 @@ in raid.
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* potency: 650
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* base HPS (for all targets): 260
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* efficiency: 0.24
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* comment: main skill if targets HP is below 60-70%
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* commentomment: main skill if targets HP is below 60-70%
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* Helios
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@ -123,11 +124,10 @@ of which skill to use depends on several factors. If you need to heal a target t
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full HP as soon as possible, you will generally prefer Benefic II. But a tank
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with 50% HP and a mage with 50% HP are two very different things because they
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have very different HP pool. So using Benefic I for a mage might be more than enough.
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It leads us to a very interesting thing: experimenting with our skills. Just try
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to use Benefic II on as low HP as you (and tank) are comfortable. For example, I
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found that during active movement and mechanics avoidance phases (also referred
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as "dancing") on Susano Extreme Benefic I is more than enough despite the fact
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that lightning damage is more than 50% of DPS' HP.
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Just try to use Benefic II on as low HP as you (and tank) are comfortable. For
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example, I found that during active movement and mechanics avoidance phases (also
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referred as "dancing") on Susano Extreme Benefic I is more than enough despite
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the fact that lightning damage is more than 50% of DPS' HP.
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## oGCD skills
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@ -265,8 +265,7 @@ The following table represents basic card usage.
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* any party member is good with this buff currently, but better use it on jobs
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which have crit-based traits - for example, BRD or MNK. Additionally, it is the
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only card that can increase healing power as it increases crit chance (it is
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especially noticeable for scholars or crit-stacking AST or WHM). Note that it
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still has less time than Balance or Arrow.
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especially noticeable for scholars or crit-stacking AST or WHM)
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* enhanced: mostly jobs with crit-based traits, not such good choice for Time
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Dilation as Enhanced Balance is.
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* expanded: alternative to AoE Balance
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@ -389,11 +388,9 @@ in casual content. You should have it if there is Doom debuff (like Omega V4).
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Usually one healer in party is enough to have it.
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* Rescue - just move knockbacked target to you. The one of usage examples is
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Susano Extreme.
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## Trash
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* Surecast - despite the fact that some tactics mean that healer should have
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this skill (hello, Omega V4 Savage) I would recommend to avoid using it.
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this skill (hello, Omega V4/8 Savage) I would recommend to avoid using it. But
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it really helps in some cases.
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# The best opener deck
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@ -436,7 +433,7 @@ But as Piety it is better be replaced as soon as you are comfortable.
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Get some good HQ Ether potions and Mind ones. Ether can be used to restore your
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MP (it is probably not so actual with 4.0, but still useful sometimes, for example
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right after ressurection). Mind potions is a good alternative to Largesse (and
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later during kills it can be used as usual DPS busting potion).
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later during kills it can be used as usual DPS boosting potion).
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In other hand you can choose any food you like and comfortable. I would prefer
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to up Crit Hit and Spell Speed.
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@ -528,3 +525,9 @@ tank as soon as possible.
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4. Heal people with debuffs (like vulnerability up or after death).
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4. Heal DPS. Does not matter how bad gear they have, they should have same priority.
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5. Heal co-healer.
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# Own wipes
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* O4S first kill as healer
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<iframe width="480" height="270" src="https://www.youtube.com/embed/yxMLCt1uWJk"></iframe>
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