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some ast page update
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@ -7,12 +7,12 @@ tags: ffxiv, astrologian
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title: FFXIV Astrologian guide
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title: FFXIV Astrologian guide
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short: ffxiv-astrologian
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short: ffxiv-astrologian
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---
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---
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This is small paper describes how to play astrologian. Astrologian is stance
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Astrologian is stance based healer, which can play-main healer role as well as
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based healer, which can play-main healer role as well as off-healer one. This
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off-healer one. This guide aims mostly to help new users which just got job
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guide aims to help mostly new users which just got job crystal and have no idea
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crystal and have no idea how to play as astrologian. In other hand I hope some
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how to play as astrologian. In other hand I hope some experienced users may find
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experienced users may find useful some tips as well. Please note I'm not going
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useful some tips as well. Please note I'm not going to describe each skill, so
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to describe each skill, so for descriptions and so on please follow
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for descriptions and so on please follow [the link](http://na.finalfantasyxiv.com/jobguide/astrologian/).
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[the link](http://na.finalfantasyxiv.com/jobguide/astrologian/).
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<!--more-->
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<!--more-->
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@ -20,8 +20,14 @@ for descriptions and so on please follow [the link](http://na.finalfantasyxiv.co
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As I said this guide does not explain _each_ skill, just does some core skills
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As I said this guide does not explain _each_ skill, just does some core skills
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and their basic usage, so please read skills descriptions first. Also it is not
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and their basic usage, so please read skills descriptions first. Also it is not
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the best guide, but it is just one of point-of-views by raiding healer. Have fun
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the best guide, but it is just one of point-of-views by raiding healer. This guide
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and leave comments under paper. Guide is actual for 4.05.
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does not teach you how to play in casual content (like usual 4-ppl dunges), it
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aims mostly how to play in end-game content. No pictures (yet?).
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Guide is actual for 4.05.
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Special thanks to Nan Talion (Odin) for reading this template and pointing out
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some shortcomings and vaguenesses.
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**NOTE** this guide is currently under development.
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**NOTE** this guide is currently under development.
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@ -31,12 +37,12 @@ Astrologian has two stances:
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* Diurnal Sect
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* Diurnal Sect
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Your stance when you are going to play as HoT-based healer, busts your healing
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Your stance when you are going to play as HoT-based healer, boosts your healing
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potency by 10% and adds HoT effects to Aspected skills.
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potency by 10% and adds HoT effects to Aspected skills.
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* Nocturnal Sect
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* Nocturnal Sect
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Your stance when you are going to play as shielding healer. busts your healing
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Your stance when you are going to play as shielding healer. boosts your healing
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potency by 15% and adds shielding effect to Aspected skills.
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potency by 15% and adds shielding effect to Aspected skills.
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# Healing efficiency
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# Healing efficiency
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@ -71,8 +77,8 @@ You can see than Benefic - Benefic II window is 50-70%, it depends on several
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factors: for example, if you need to heal target as soon as possible you would
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factors: for example, if you need to heal target as soon as possible you would
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prefer Benefic II. Just try to use Benefic II on as low HP as you (and tank)
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prefer Benefic II. Just try to use Benefic II on as low HP as you (and tank)
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comfortable - for example, I found that during dancing on Susano Extreme Benefic
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comfortable - for example, I found that during dancing on Susano Extreme Benefic
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is more than enough despite the fact that lightning deals damage on about 50% of
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is more than enough despite the fact that lightning deals damage which is more
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DPS' HP.
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than 50% of DPS' HP.
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## oGCD skills
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## oGCD skills
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@ -81,7 +87,8 @@ DPS' HP.
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* potency: from 400
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* potency: from 400
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* comment: main oGCD healing skill; as soon as it is scales on target's HP
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* comment: main oGCD healing skill; as soon as it is scales on target's HP
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should be never used if HP is above 50%. Obviously it should be never used
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should be never used if HP is above 50%. Obviously it should be never used
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_after_ Benefics
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_after_ Benefics (exceptions are healing WAR/DRK after their Holmgang/Living
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Dead in which I prefer Benefic->Essential Dignity->Benefic II combination).
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* Collective Unconscious
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* Collective Unconscious
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@ -116,7 +123,7 @@ General rule - use them by CD.
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* base HPS (for all targets): 416
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* base HPS (for all targets): 416
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* efficiency: 0.29
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* efficiency: 0.29
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* comment: should be used when you need to heal someone as soon as possible,
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* comment: should be used when you need to heal someone as soon as possible,
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you might wanna keep up it on tanks
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you might wanna keep it up on tanks
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* Aspected Helios/Nocturnal
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* Aspected Helios/Nocturnal
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@ -149,9 +156,9 @@ which is the best).
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# Core mechanics
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# Core mechanics
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Actually astrologian not only healer (I think it is even _not_ healer), but it is
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Actually astrologian is not only healer (I think it is even _not_ healer), but
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party buffer. Each buff can be improved by Royal Road. The following table
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it is party buffer. Each buff can be improved by Royal Road. The following table
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represents basic card usage in my opinion
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represents basic card usage in my opinion.
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* Arrow
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* Arrow
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@ -198,7 +205,8 @@ represents basic card usage in my opinion
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* Spear
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* Spear
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* any DPS is OK with this buff currently, but better use it to jobs which have
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* any DPS is OK with this buff currently, but better use it to jobs which have
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crit-based traits - for example, BRD or MNK
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crit-based traits - for example, BRD or MNK. Note that it still has less time
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than Balance or Arrow.
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* enhanced: mostly jobs with crit-based traits, not such good choice for Time
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* enhanced: mostly jobs with crit-based traits, not such good choice for Time
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Dilation as Enhanced Balance is.
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Dilation as Enhanced Balance is.
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* expanded: alternative to AoE Balance
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* expanded: alternative to AoE Balance
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@ -220,12 +228,14 @@ Short notes:
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sec left. If you have drawn one and you see no usages in more than 15 sec - try
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sec left. If you have drawn one and you see no usages in more than 15 sec - try
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to convert or hold it (or withdrawal it if no choices).
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to convert or hold it (or withdrawal it if no choices).
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* Additional note to previous one: never let drawn card fade out.
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* Additional note to previous one: never let drawn card fade out.
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* In general Balance is still better than Arrow, because Arrow does not boost
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DoTs and oGCD skills. In other hand priority of Balance and Spear is questionable.
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## Minor Arcana
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## Minor Arcana
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* Never hold it. Lady of Crowns is a good oGCD alternative to Benefic II.
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* Never hold it. Lady of Crowns is a good oGCD alternative to Benefic II.
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* If you don't see usage for current card in 10-15 sec, and can't or don't want
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* If you don't see usage for current card in 10-15 sec, and can't or don't want
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to hold it or Royal Road - convert it to Minor Arcana.
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to hold it or Royal Road it - convert to Minor Arcana.
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## Lightspeed
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## Lightspeed
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@ -240,6 +250,13 @@ usually the best target is tanking player (during add in A11S, while dancing on
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Susano EX and so on). Almost useless when you want to increase potency of healing
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Susano EX and so on). Almost useless when you want to increase potency of healing
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to single target.
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to single target.
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## Time Dilation
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Should be only used to prolong card buffs, but it would be cool if you will prolong
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other buffs (like Aspected spells) as well. Better usage is to prolong Enhanced
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card versions, but please note that prolonged buff will not be stacked with your
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Draw CD anymore.
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## Collective Unconscious
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## Collective Unconscious
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Should be used to mitigate incoming AoE damage basically by CD. The one of the
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Should be used to mitigate incoming AoE damage basically by CD. The one of the
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@ -291,6 +308,8 @@ used if you are going to spam heal.
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## Situational
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## Situational
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* Break - the only one usage if you need to Heavy targets, for example, orbs in
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A6S. Mostly useless for DPS.
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* Protect - by the way, you can cast Protect and replace it by another skill.
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* Protect - by the way, you can cast Protect and replace it by another skill.
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Usually one healer in party is enough to have it.
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Usually one healer in party is enough to have it.
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* Esuna - has no application in savages and extremes, but sometimes may be useful
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* Esuna - has no application in savages and extremes, but sometimes may be useful
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@ -301,7 +320,6 @@ Susano Extreme.
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## Trash
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## Trash
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* Break
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* Surecast
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* Surecast
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# The best opener deck
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# The best opener deck
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@ -314,7 +332,7 @@ Susano Extreme.
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Never use Sleeve Draw for your opener, let party wait for your deck, trust me,
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Never use Sleeve Draw for your opener, let party wait for your deck, trust me,
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they wanna have good numbers during opener. Expanded Balance should be followed
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they wanna have good numbers during opener. Expanded Balance should be followed
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by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are
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by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are
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not so best as Balance is.
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not so good as Balance is.
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# Potions and food
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# Potions and food
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@ -330,8 +348,6 @@ to up crit and spell speed.
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Being a healer you must maximize your DPS and minimize your HPS. It also should
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Being a healer you must maximize your DPS and minimize your HPS. It also should
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be accompanied by 99% uptime (when you cast anything). General tips are:
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be accompanied by 99% uptime (when you cast anything). General tips are:
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* Combust II should be always up. Good time to use it - while you are moving -
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you can't cast anything with castbar, whereas Combust II is insta-cast.
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* Never heal to 100%. The only one possible exception is healing tanks before
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* Never heal to 100%. The only one possible exception is healing tanks before
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tank buster (I'm not talking about doing mechanics here - like Doom, or Living
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tank buster (I'm not talking about doing mechanics here - like Doom, or Living
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Dead). Good choice is Aspected Helios with HoT effect. You are good if your
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Dead). Good choice is Aspected Helios with HoT effect. You are good if your
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@ -348,7 +364,13 @@ teach them to heal themselves.
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* In other hand if you are off healer - healing is not your issue. Ask when your
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* In other hand if you are off healer - healing is not your issue. Ask when your
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co-healer needs help, and cast some Helios. But shielding tank on tank buster is
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co-healer needs help, and cast some Helios. But shielding tank on tank buster is
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usually mandatory in this case. If someone dies you are responsible for ressurection.
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usually mandatory in this case. If someone dies you are responsible for ressurection.
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* If you have more than 1.5 sec free - cast Malefic II. You probably don't wanna
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* As I said - know the fight. You don't need to heal party right after they got
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damage, usually you can wait several GCD (or use Aspected Helios/Diurnal). If
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they don't do mechanics they will die in this case of course, but it is not your
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issue ("dead DPS has zero DPS" ©).
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* Combust II should be always up. Good time to use it - while you are moving -
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you can't cast anything with castbar, whereas Combust II has insta-cast.
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* If you have more than 1.5 sec free - cast Malefic III. You probably don't wanna
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cast it too much having Lightspeed.
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cast it too much having Lightspeed.
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* For adds in savage content (like A12S) you can use Gravity, it can be
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* For adds in savage content (like A12S) you can use Gravity, it can be
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accompanied by Swiftcast by the way.
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accompanied by Swiftcast by the way.
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