some ast page update

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Evgenii Alekseev 2017-07-20 03:02:12 +03:00
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@ -7,12 +7,12 @@ tags: ffxiv, astrologian
title: FFXIV Astrologian guide title: FFXIV Astrologian guide
short: ffxiv-astrologian short: ffxiv-astrologian
--- ---
This is small paper describes how to play astrologian. Astrologian is stance Astrologian is stance based healer, which can play-main healer role as well as
based healer, which can play-main healer role as well as off-healer one. This off-healer one. This guide aims mostly to help new users which just got job
guide aims to help mostly new users which just got job crystal and have no idea crystal and have no idea how to play as astrologian. In other hand I hope some
how to play as astrologian. In other hand I hope some experienced users may find experienced users may find useful some tips as well. Please note I'm not going
useful some tips as well. Please note I'm not going to describe each skill, so to describe each skill, so for descriptions and so on please follow
for descriptions and so on please follow [the link](http://na.finalfantasyxiv.com/jobguide/astrologian/). [the link](http://na.finalfantasyxiv.com/jobguide/astrologian/).
<!--more--> <!--more-->
@ -20,8 +20,14 @@ for descriptions and so on please follow [the link](http://na.finalfantasyxiv.co
As I said this guide does not explain _each_ skill, just does some core skills As I said this guide does not explain _each_ skill, just does some core skills
and their basic usage, so please read skills descriptions first. Also it is not and their basic usage, so please read skills descriptions first. Also it is not
the best guide, but it is just one of point-of-views by raiding healer. Have fun the best guide, but it is just one of point-of-views by raiding healer. This guide
and leave comments under paper. Guide is actual for 4.05. does not teach you how to play in casual content (like usual 4-ppl dunges), it
aims mostly how to play in end-game content. No pictures (yet?).
Guide is actual for 4.05.
Special thanks to Nan Talion (Odin) for reading this template and pointing out
some shortcomings and vaguenesses.
**NOTE** this guide is currently under development. **NOTE** this guide is currently under development.
@ -31,12 +37,12 @@ Astrologian has two stances:
* Diurnal Sect * Diurnal Sect
Your stance when you are going to play as HoT-based healer, busts your healing Your stance when you are going to play as HoT-based healer, boosts your healing
potency by 10% and adds HoT effects to Aspected skills. potency by 10% and adds HoT effects to Aspected skills.
* Nocturnal Sect * Nocturnal Sect
Your stance when you are going to play as shielding healer. busts your healing Your stance when you are going to play as shielding healer. boosts your healing
potency by 15% and adds shielding effect to Aspected skills. potency by 15% and adds shielding effect to Aspected skills.
# Healing efficiency # Healing efficiency
@ -71,8 +77,8 @@ You can see than Benefic - Benefic II window is 50-70%, it depends on several
factors: for example, if you need to heal target as soon as possible you would factors: for example, if you need to heal target as soon as possible you would
prefer Benefic II. Just try to use Benefic II on as low HP as you (and tank) prefer Benefic II. Just try to use Benefic II on as low HP as you (and tank)
comfortable - for example, I found that during dancing on Susano Extreme Benefic comfortable - for example, I found that during dancing on Susano Extreme Benefic
is more than enough despite the fact that lightning deals damage on about 50% of is more than enough despite the fact that lightning deals damage which is more
DPS' HP. than 50% of DPS' HP.
## oGCD skills ## oGCD skills
@ -81,7 +87,8 @@ DPS' HP.
* potency: from 400 * potency: from 400
* comment: main oGCD healing skill; as soon as it is scales on target's HP * comment: main oGCD healing skill; as soon as it is scales on target's HP
should be never used if HP is above 50%. Obviously it should be never used should be never used if HP is above 50%. Obviously it should be never used
_after_ Benefics _after_ Benefics (exceptions are healing WAR/DRK after their Holmgang/Living
Dead in which I prefer Benefic->Essential Dignity->Benefic II combination).
* Collective Unconscious * Collective Unconscious
@ -116,7 +123,7 @@ General rule - use them by CD.
* base HPS (for all targets): 416 * base HPS (for all targets): 416
* efficiency: 0.29 * efficiency: 0.29
* comment: should be used when you need to heal someone as soon as possible, * comment: should be used when you need to heal someone as soon as possible,
you might wanna keep up it on tanks you might wanna keep it up on tanks
* Aspected Helios/Nocturnal * Aspected Helios/Nocturnal
@ -149,9 +156,9 @@ which is the best).
# Core mechanics # Core mechanics
Actually astrologian not only healer (I think it is even _not_ healer), but it is Actually astrologian is not only healer (I think it is even _not_ healer), but
party buffer. Each buff can be improved by Royal Road. The following table it is party buffer. Each buff can be improved by Royal Road. The following table
represents basic card usage in my opinion represents basic card usage in my opinion.
* Arrow * Arrow
@ -198,7 +205,8 @@ represents basic card usage in my opinion
* Spear * Spear
* any DPS is OK with this buff currently, but better use it to jobs which have * any DPS is OK with this buff currently, but better use it to jobs which have
crit-based traits - for example, BRD or MNK crit-based traits - for example, BRD or MNK. Note that it still has less time
than Balance or Arrow.
* enhanced: mostly jobs with crit-based traits, not such good choice for Time * enhanced: mostly jobs with crit-based traits, not such good choice for Time
Dilation as Enhanced Balance is. Dilation as Enhanced Balance is.
* expanded: alternative to AoE Balance * expanded: alternative to AoE Balance
@ -220,12 +228,14 @@ Short notes:
sec left. If you have drawn one and you see no usages in more than 15 sec - try sec left. If you have drawn one and you see no usages in more than 15 sec - try
to convert or hold it (or withdrawal it if no choices). to convert or hold it (or withdrawal it if no choices).
* Additional note to previous one: never let drawn card fade out. * Additional note to previous one: never let drawn card fade out.
* In general Balance is still better than Arrow, because Arrow does not boost
DoTs and oGCD skills. In other hand priority of Balance and Spear is questionable.
## Minor Arcana ## Minor Arcana
* Never hold it. Lady of Crowns is a good oGCD alternative to Benefic II. * Never hold it. Lady of Crowns is a good oGCD alternative to Benefic II.
* If you don't see usage for current card in 10-15 sec, and can't or don't want * If you don't see usage for current card in 10-15 sec, and can't or don't want
to hold it or Royal Road - convert it to Minor Arcana. to hold it or Royal Road it - convert to Minor Arcana.
## Lightspeed ## Lightspeed
@ -240,6 +250,13 @@ usually the best target is tanking player (during add in A11S, while dancing on
Susano EX and so on). Almost useless when you want to increase potency of healing Susano EX and so on). Almost useless when you want to increase potency of healing
to single target. to single target.
## Time Dilation
Should be only used to prolong card buffs, but it would be cool if you will prolong
other buffs (like Aspected spells) as well. Better usage is to prolong Enhanced
card versions, but please note that prolonged buff will not be stacked with your
Draw CD anymore.
## Collective Unconscious ## Collective Unconscious
Should be used to mitigate incoming AoE damage basically by CD. The one of the Should be used to mitigate incoming AoE damage basically by CD. The one of the
@ -291,6 +308,8 @@ used if you are going to spam heal.
## Situational ## Situational
* Break - the only one usage if you need to Heavy targets, for example, orbs in
A6S. Mostly useless for DPS.
* Protect - by the way, you can cast Protect and replace it by another skill. * Protect - by the way, you can cast Protect and replace it by another skill.
Usually one healer in party is enough to have it. Usually one healer in party is enough to have it.
* Esuna - has no application in savages and extremes, but sometimes may be useful * Esuna - has no application in savages and extremes, but sometimes may be useful
@ -301,7 +320,6 @@ Susano Extreme.
## Trash ## Trash
* Break
* Surecast * Surecast
# The best opener deck # The best opener deck
@ -314,7 +332,7 @@ Susano Extreme.
Never use Sleeve Draw for your opener, let party wait for your deck, trust me, Never use Sleeve Draw for your opener, let party wait for your deck, trust me,
they wanna have good numbers during opener. Expanded Balance should be followed they wanna have good numbers during opener. Expanded Balance should be followed
by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are by Celestial Opposition. Balance can be replaced by Arrow or Spear, but they are
not so best as Balance is. not so good as Balance is.
# Potions and food # Potions and food
@ -330,8 +348,6 @@ to up crit and spell speed.
Being a healer you must maximize your DPS and minimize your HPS. It also should Being a healer you must maximize your DPS and minimize your HPS. It also should
be accompanied by 99% uptime (when you cast anything). General tips are: be accompanied by 99% uptime (when you cast anything). General tips are:
* Combust II should be always up. Good time to use it - while you are moving -
you can't cast anything with castbar, whereas Combust II is insta-cast.
* Never heal to 100%. The only one possible exception is healing tanks before * Never heal to 100%. The only one possible exception is healing tanks before
tank buster (I'm not talking about doing mechanics here - like Doom, or Living tank buster (I'm not talking about doing mechanics here - like Doom, or Living
Dead). Good choice is Aspected Helios with HoT effect. You are good if your Dead). Good choice is Aspected Helios with HoT effect. You are good if your
@ -348,7 +364,13 @@ teach them to heal themselves.
* In other hand if you are off healer - healing is not your issue. Ask when your * In other hand if you are off healer - healing is not your issue. Ask when your
co-healer needs help, and cast some Helios. But shielding tank on tank buster is co-healer needs help, and cast some Helios. But shielding tank on tank buster is
usually mandatory in this case. If someone dies you are responsible for ressurection. usually mandatory in this case. If someone dies you are responsible for ressurection.
* If you have more than 1.5 sec free - cast Malefic II. You probably don't wanna * As I said - know the fight. You don't need to heal party right after they got
damage, usually you can wait several GCD (or use Aspected Helios/Diurnal). If
they don't do mechanics they will die in this case of course, but it is not your
issue ("dead DPS has zero DPS" ©).
* Combust II should be always up. Good time to use it - while you are moving -
you can't cast anything with castbar, whereas Combust II has insta-cast.
* If you have more than 1.5 sec free - cast Malefic III. You probably don't wanna
cast it too much having Lightspeed. cast it too much having Lightspeed.
* For adds in savage content (like A12S) you can use Gravity, it can be * For adds in savage content (like A12S) you can use Gravity, it can be
accompanied by Swiftcast by the way. accompanied by Swiftcast by the way.